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Deaths are a game mechanic in Five Nights at Tubbyland, Five Nights at Tubbyland 2, and Five Nights at Tubbyland 3 : The End Game.

Five Nights at Tubbyland

There are 3 animatronics in Five Nights at Tubbyland who can attack and kill the player, as well as an easter egg hallucination that can crash the game, and another animatronic that does not directly kill the player.

Po

Po is only kept at bay by the music box. Keeping the music box wound is vital for survival, and if it winds down, Po will kill the player shortly after.

Laa-Laa

Laa-Laa is only able to enter through the left door, which can be closed with limited power. If the player fails to close the door in time, or cannot, due to no power left, Laa-Laa will enter the office and kill the player.

Tinky Winky

Tinky Winky can enter through the right doorway, which cannot be closed, but his highly sensitive hearing makes it so that he cannot move while watched on the camera. If not watched enough, Tinky Winky will enter the office when the camera is next put down, and if the camera is put up again, he will kill the player.

Dipsy

Dipsy is unique in the case that he cannot kill the player himself, but instead, if failed to be held back by the fumes, will drain the door power when in the office, leaving the player at the mercy of Laa-Laa. He was going to have a jumpscare in the demo, along with a scream, but they were scrapped for unknown reasons.

Noo-Noo

Noo-Noo is an easter egg, which randomly appears in the Kitchen. Even if not watched in that area, the next time the player puts down the camera monitor, Noo-Noo will appear in the office on the table. He can be kept away by looking at the camera again, but if stared at for too long, Noo-Noo will crash the game after his one-frame jumpscare. He is likely to be a hallucination. He will also jumpscare and crash your game if you stay in the title screen for too long.

PTLD-93

PTLD-93 is a tubbybot that only appears in Night PTLD, where all the cameras (excluding Dining Room 2) are pitch black, and only PTLD-93 is active. It must be tracked by listening to the sounds in the cameras, and can only be fended off by using CTRL to flash a light in the office which will scare him off. When it catches you in this night, the game will be restarted. It can also crash your game if you input 6/6/6 as the AI levels in the Custom Night menu, and will send you back to the title screen after jumpscaring you after completing the minigame.

Five Nights at Tubbyland 2

In the sequel, there are 5 animatronics that can attack and kill the player, along with one that cannot directly kill, like the first game.

Po 2.0

Po 2.0 is one of the animatronics that are kept away with the smoke machine, and when she appears in the office, the player will have less time to react then with the others. If the smoke machine is not activated in time, Po 2.0 will kill the player.


Laa-Laa

Laa-Laa is one of the animatronics that are kept away with the smoke machine, and she appears more frequently than the others. If the smoke machine is not activated in time, Laa-Laa will kill the player.

Dipsy

Dipsy is one of the animatronics that are kept away with the smoke machine, and when he appears, he does not pull down the monitor, meaning that player must pull it down quickly before he attacks. If the smoke machine is not activated in time, Dipsy will kill the player.

Noo-Noo

Noo-Noo can see through the smoke in case of a fire, so to defend against him, you must use the toggle transmissions to deactivate him when he's about to activate, as signaled by his music box, or his eyes turning on. If the button is not activated in time, then Noo-Noo will kill the player after a short amount of time.

Po

Po has no eyes, and, as such, the smoke will not work on her. Since she cannot see, she relies on noise and movement to sense things, therefore moving and using the smoke machine or cameras, which make noise, will be detrimental. Doing the three things above will fill up the awareness meter, and when full she will kill the player. She cannot enter unless monitor is down, and she cannot appear when another tubbybot has entered, making her less of a threat.

Tinky Winky

Tinky Winky can also see through the smoke in case of a fire, and must be kept away by watching him in the Room of Stories. If he manages to leave due to not enough supervision, he will turn out the power for a while. It will re-activate, but Noo-Noo can activate during this time and another tubbybot can appear to kill you when the power comes back.

As of the Thanksgiving update, he flashes his eyes in the dark similarly to the power out with Freddy from Five Nights at Freddy's.

Trivia

  • Instead of a jumpscare, the Tubbyland Voice Trumpet merely plays an extremely loud sound randomly when you put down the camera, but this can be just as startling.
  • In the Nightmare Night, all tubbybots that can attack the player have a one frame jumpscare that consists of a single eyeless closeup of their face.

Five Nights at Tubbyland 3 : The End Game

In this game, half of the animatronics actually kill you while the other half only disables the laptop and sometimes other devices like the monitor. There is also one secret animatronic (PTLD-93) that can crash the game in a special night. As of update 1.0.4, a tip appears on the top-right corner of the death screen.

Po

Po is one of the larger threats, being able to kill the player as opposed to disabling the player's devices for a while. She can appear at the two side doors and the vent, though she doesn't move that quickly.

Prototype Dipsy

Prototype Dipsy, like Po, can also kill the player, but he comes from the middle door instead of the sides as well as the ceiling vent, and like Po, he does not move very quickly.

Prototype Laa-Laa

Prototype Laa-Laa is special, in the way that she will run to the middle door if not watched for enough time on the Supply Closet camera, like Tinky Winky. Unlike him, however, she can kill the player, making her one of the largest threats in the game. The player is able to close the middle door on her once you hear her running, but it would require reflexes if the player does not have the door closed already.

Prototype Tinky Winky

Prototype Tinky Winky is a very special case, as he does not appear on any cameras. Instead, he inhabits a space directly below the office, and if the main heater is on for too long, he will sense a fire, and start to climb out of a hole in the office to get the player. He has two stages in the hole, and if he is at the second stage, he will likely kill you the next time the laptop or monitor is put up.

Prototype Po

Prototype Po does not kill the player, but she does stand in the middle of the office, disabling your flashlight and laptop for a while, and unlike others, she can enter the office directly from the Main Hallway camera. Closing the middle door while she is there prevents her from entering. She also had a scream in case it was needed in the game, but it wasn't.

Decimated

Decimated does not kill the player, but he does walk across the player's screen, disabling your flashlight and laptop for a while. He only comes from the right door, and does not move very fast, making him a very small threat.

Noo-Noo

Noo-Noo does not kill the player, but he can attack the player, disabling the lights, laptop, monitor, and the player's power recharging, making him a huge threat. He appears at the left and right door, and he can enter very quickly once he appears there, making him even more dangerous than he already is. He also seems to be able to enter without appearing at a door first.

The Original

The Original is very different from others. He cannot kill the player, but he can run to your office from the Main Area, and if he is blocked out by a door, he will bang on it, draining fifty power. The way to avoid that is to let him in, where he won't do anything but block part of the screen for a while. It can be very dangerous when he bangs on the door, especially when you have low power at the time. He also had a scream in case it was needed in the game, but it wasn't.

PTLD-93

PTLD-93 only appears on Night X, and he randomly appears in the office. If the player stares at him for too long, he will attack the player and crash the game. The only way to avoid him is to put up the monitor, similar to fending off Noo-Noo from the first game. He also appears very rarely in your office on some nights.

Beta

In the demo, all of the animatronics could kill you. Dipsy was causing problems during development, however, so he was switched to just drain your door power in the full game.

Po

Po is identical to the full game, with only the music box keeping her away.

Laa-Laa

Laa-Laa is identical to the full game, randomly wandering around, then going to the Left Door to enter the office to kill you, only being blocked by the door.

Tinky Winky

Tinky Winky is identical to the full game, taking a path towards the right door and stopping for a while after being seen on camera. Unlike the full game, however, he will wait for a random amount of time and then wait for you to put up your monitor to kill you when he is in the office.

Dipsy

It is unknown how Dipsy kills you in the demo, since he activates on Night 3 and the demo only goes up to Night 2, but as he goes to the exact same places as Laa-Laa, it can be assumed that he would have had the same AI as Laa-Laa before the fumes mechanic was thought of.

Noo-Noo

It is only known that he jumpscares you and crashes the game when staying in the title screen for too long in the demo, and does not appear in the Kitchen at all.

Trivia

FNaTL

FNaTL 2

FNaTL 3 : The End Game

Beta

FNaTL

Heater warning
Warning: This sound file is loud!
Xscream red-0

Po's scream.

Heater warning
Warning: This sound file is loud!
Xscream yellow-1

Laa-Laa's scream.

Tinky inoffice 2-0

The sound Tinky Winky makes when he is in the office.

Heater warning
Warning: This sound file is loud!
Xscream purple-0

Tinky Winky's scream.

Dipsy spazzmatic-0

The sound that plays when Dipsy is in the office.

Broken machines

The sound that plays when Dipsy is in the office.

Noonoo kitchen-0

The sound Noo-Noo makes in the office.

Heater warning
Warning: This sound file is loud!
Xscream noonoo-0

Noo-Noo's scream.

Static1

The static after death.

Heater warning
Warning: This sound file is loud!
Xscream red plush

The Po plush's scream, from the Dream Night.

Heater warning
Warning: This sound file is loud!
Xscream yellow plush

The Laa-Laa plush's scream, from the Dream Night.

Heater warning
Warning: This sound file is loud!
Xscream purple plush

The Tinky Winky plush's scream, from the Dream Night.

Dipsy spazzmaticPlush

The sound that plays when the Dipsy plush is in the office, from the Dream Night.

Broken plushes

The sound that plays when the Dipsy plush is in the office, from the Dream Night.

Ptld run office

The sound that plays when PTLD-93 runs to your office.

Heater warning
Warning: This sound file is loud!
Xscream ptld

PTLD-93's scream.

Alarm-0

The alarm that sounds when Dipsy is in the office (removed in the revamp).

EasterEgg noonoo alpha-0

Noo-Noo in the office (replaced in the revamp).

Static2

The static after death, prior to the revamp.

FNaTL 2

Heater warning
Warning: This sound file is loud!
Xscream pov1-0

Po 2.0's scream.

Heater warning
Warning: This sound file is loud!
Xscream laalaa-0

Laa-Laa's scream.

Heater warning
Warning: This sound file is loud!
Xscream dipsy-0

Dipsy's scream.

Noonoo musicbox

Noo-Noo's music box when he is about to activate.

Heater warning
Warning: This sound file is loud!
Xscream noonoo v2

Noo-Noo's scream.

Heater warning
Warning: This sound file is loud!
Xscream po broken

Po's scream in FNaTL2.

Stinger

The sound in the second game when an animatronic enters the office.

Stinger2

Alternate version.

Lightsgone-0

The sound when Tinky Winky turns out the power.

Encoded

The noise made when a tubbybot jumpscares you on the Nightmare Night.

Musicbox unnerving

The music box that plays when the power is out.

Static

The static after death.

FNaTL 3 : The End Game

Stinger jump3

The sound when Po is found at an office entrance.

Stinger3 1

The sound when Prototype Dipsy, Noo-Noo or Decimated are found at an office entrance.

Heater warning
Warning: This sound file is loud!
Xscream re tinky

Prototype Tinky Winky's scream.

Heater warning
Warning: This sound file is loud!
Xscream re laalaa

Prototype Laa-Laa's scream.

Heater warning
Warning: This sound file is loud!
Xscream re dipsy

Prototype Dipsy's scream.

Heater warning
Warning: This sound file is loud!
Xscream origin po

Po's scream.

Heater warning
Warning: This sound file is loud!
Xscream noonoo-1

Noo-Noo's scream.

Lightout3

The sound that plays while your devices are disabled by Noo-Noo.

Stinger jump2

The sound when Prototype Po appears.

Malfunction long

The sound that plays while Prototype Po is in the office.

Stinger jump

The sound that plays when Prototype Po leaves the office.

Garble3 loop alt

The sound that plays while Decimated is in the office.

Stinger jump4

The sound when the Original enters and leaves the office.

Garbled glitch3

The sound that plays while the Original is in the office.

Static3

The static after death.

Musicbox unsettled

The music that plays while the death screen is shown.

Heater warning
Warning: This sound file is loud!
Xscream ptld93

The sound when PTLD-93 jumpscares you in Night X.

Heater warning
Warning: This sound file is loud!
Xscream re po

Prototype Po's unused scream.

Heater warning
Warning: This sound file is loud!
Xscream original

The Original's unused scream.

Beta

Heater warning
Warning: This sound file is loud!
Xscream red-0

Po's scream.

Heater warning
Warning: This sound file is loud!
Xscream yellow-1

Laa-Laa's scream.

Tinky inoffice

The sound Tinky Winky makes when he is in the office.

Heater warning
Warning: This sound file is loud!
Xscream purple-0

Tinky Winky's scream.

Static2

The static after death.

Heater warning
Warning: This sound file is loud!
Xscream noonoo-0

Noo-Noo's scream.

Heater warning
Warning: This sound file is loud!
Scream scrapped dipsy

Dipsy's scrapped scream.

Trivia

  • Tinky Winky from the second game, Tubbyland Voice TrumpetPrototype Po, Decimated, the Original, and Dipsy from the first game do not have jumpscares.
  • Instead of a jumpscare, the Tubbyland Voice Trumpet merely plays an extremely loud sound randomly when you put down the camera, but this can be just as startling. This noise can also be heard in Noo-Noo's cutscene where he is shown pouring the dead corpse of the phone guy out of his nozzle.
  • Dipsy's counterpart can jumpscare the player, just as Tinky Winky's counterpart cannot.
  • Laa-Laa has a glitch, that when she is at the left door, and is being watched on the camera, she cannot enter the office and will leave to another room.
  • Noo-Noo from the first game acts very similarly to Golden Freddy from Five Nights at Freddy's, except he does not need to be watched on the cameras to be summoned.
  • Interestingly, the game over screen from the third game bears a strong resemblance to the one from the first game, with Po stuffing you in a Tubby Toast machine.
  • Interestingly, only half of the animatronics in FNaTL 3 can kill you.
  • The death screen for the demo only has Po sitting down, as the Tubby Toaster was not modeled yet.
  • The FNaTL 3 death screen music has part of the FNaTL 1 Po music box in it. This is confirmed to be a reused file by Critolious.

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