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This page is a compilation of all human characters in the franchise, sorted by game.

Parker Anderson

Parker Anderson
OfficeRevamp
Gender Male
Species Human
Occupation Security Guard
Starting area The Office

Parker Anderson is the protagonist that the player plays as in Five Nights at Tubbyland. He is the nightguard at the Tubbyland Restaurant.

Description

Parker Anderson must watch the animatronic characters from 12 AM to 6 AM in the restaurant. If he survives all five nights, he gets $248. If he fails, he ends up stuffed into the Tubby Toaster by the tubbybots. Parker can also earn $2 for overtime, and he gets fired after the custom night for tampering with the animatronic characters. There is no known picture of him.

He has demonstrated the ability to stay up late without getting very tired. It is unknown why exactly Parker decides to take the job and stay there, despite the danger.


Employee #3

Employee #3 (Craig)
Emp3 thingy
Gender Male
Species Human
Occupation Former Security Guard, informant
Starting area Unknown

Employee #3 (AKA Craig) is your guide in Five Nights at Tubbyland.

Description

Employee #3 is the player's only ally in the game, and the main source of info on gameplay and lore in-game. Not much is revealed about him in this game. He is killed on the player's fifth night by Noo-Noo.

Trivia

  • Employee #3 is voiced by one of the game's beta testers; TinyThyMelon, who also recorded Po for the second and third game.
  • In the 2nd game, Phone Guy is known to possess the Tubbybots.
  • If the player touches the right wall of the Kitchen of the Custard Machine Explosion Incident minigame cutscene a secret image will appear of Employee #3's corpse leaning on Noo-Noo along with the text "GREEN EYES".
  • Employee #3 says that Po is his favourite in the Night 1 call.
  • According to Critolious, Employee #3's "model" is just a bunch of jumbled and mashed parts with a mostly intact head.
  • Employee #3's personality is mostly mirrored off of TinyThyMelon, who voices the character.
  • Employee #3 was killed at the age of 17.
  • Employee #3 started working at Tubbyland as his younger brother, Employee #6, was fired from the place.

Evan Jameson

Evan Jameson
123
Gender Male
Species Human
Occupation Security Guard
Starting area The Office

Evan Jameson is the protagonist that the player plays as in Five Nights at Tubbyland 2.

Description

Evan Jameson has to watch the animatronics every night from 12 AM to 6 AM. If he is caught, the animatronics simply throw him away. However, the trash has to be sucked up by Noo-Noo, and due to the teeth in his mouth, it kills Evan in the process.

He earns $526 at the end of the week. For doing overtime, he receives 20 cents. After the seventh night, he is fired for tampering with the animatronics, exiting unprofessionally, having possibly low psychiatry, and having a bad smelling workplace. He is allowed to come back after 8 months after being fired.

In Five Nights at Tubbyland 3 : The End Game, he returns as a cameo, mentioned to be a previous night guard who made it past Night 3 in the warehouse by the phone guy. As confirmed by the creator, he survived the job.

Trivia

  • His paycheck's date on Night 6 is 11-13-2036.
  • He is the only guard that you play as to audibly breath (or be heard at all) in all of the games.

Unnamed Phone Guy

Unnamed Phone Guy
Gender Male
Species Human
Occupation Informant
Starting area Unknown

The unnamed phone guy is the new phone guy, replacing Employee #3, who gives you guidance and bits of fact about the story in Five Nights at Tubbyland 2. He is voiced by TheGameSalmon.

Description

The unnamed phone guy is the player's only ally, being the main source of info on gameplay and lore in-game. Not much is known about him.

Employee #3

Employee #3
Employ 3 head(?) fnatl 2
Gender Male
Species Human Spirit
Occupation Poltergeist
Starting area Noo-Noo

Employee #3 (AKA Craig) is the spirit controlling the tubbybots in the Tubbyland Restaurant in Five Nights at Tubbyland 2. He is also Employee #6's older brother.

Appearance

Employee #3's dead corpse is inside of Noo-Noo in this game. All that is left of him is a bone, his green eyes, and some of his flesh. You can also tell when he is possessing an animatronic when their eyes turn into a veiny, black pupiled state.

Behaviour

In the second game, Employee #3 possesses the remade animatronics. He causes them to wander around at night and try to catch you. He wants them to catch you so you can take his place in the Noo-Noo for him to escape. He also cuts off the middle of the Night 5 phone call, but it is reversed and full of static and other noises in the background. During the call he explains how Noo-Noo killed him and how he posseses the Tubbybots.

Trivia

  • Employee #3 was confirmed to possess Po more than any other tubbybot.

Employee #6

Employee #6 (Dean)
Office-0
Gender Male
Species Human
Occupation Security guard
Starting area Office
Employee #6 (AKA Dean) is the guard you play as in Five Nights at Tubbyland 3 : The End Game.

Description

Employee #6 has a job as a security guard in the old Tubbyland Warehouse, and must watch over and keep the tubbybots away from him to survive. He happens to be Employee #3's little brother, as revealed in the good end of the Custom Night.

Trivia

  • Employee #6 owns a Po plush, passed down to him from his brother, Employee #3, and it is seen on the office desk on Night 6 and on the Custom Night.
  • Employee #6 appears to be stuffed in the Tubby Toaster when he is caught by one of the tubbybots in-game, but only when he is caught at the end of the 8/20 cutscene he is known to actually be put into Noo-Noo.
  • Employee #6 is only a year younger than Employee #3, his older brother.
  • Employee #6 had worked at Tubbyland prior to the Custard Machine Explosion Incident, and had found out about the true purpose of Noo-Noo through the CEO in his last week. He quit the job, stole parts from the Tubbyland Warehouse to build PTLD-93, and used it to reprogram Po to cause the Custard Machine Incident.
    • From finding out the secrets of the CEO, his sanity was crippled, and he set out to kill him with PTLD-93 seeing as the company recovered decades later, getting the job at the warehouse.
  • Employee #6 had multiple nightmares during his week on the job about his older brother, Employee #3 and the CEO.

Employee #3

Employee #3
Employee 3 corpse head
Gender Male
Species Human Spirit
Occupation Poltergeist
Starting area Noo-Noo

Employee #3 (AKA Craig) is the spirit controlling the tubbybots in the Tubbyland Warehouse in Five Nights at Tubbyland 3 : The End Game. He is also apparently Employee #6's older brother, as revealed in the accept your fate ending in the Custom Night.

Appearance

In this game, employee #3 is still trapped in the Noo-Noo. He can be seen as a head with shining pupils inside the Noo-Noo. At this point he is only bones, organs, flesh, and a head.

Behaviour

Employee #3 is now controlling the prototypes and other tubbybots to try and catch Employee #6 so that he can take his place and let him escape. Yet, if Employee #6 accepts his fate and stays in the Noo-Noo, employee #3 will actually stay with him, presumably possesing the Po animatronic. Employee #3 also makes a call on Night 6, but it is not understandable since it is sped up x4. He also appears in the cutscenes between nights talking with the CEO.

Trivia

FNaTL

Parker Anderson

Employee #3

FNaTL 2

Evan Jameson

Employee #3

FNaTL 3 : The End Game

Employee #6

Employee #3

FNaTL

Employee #3

Night 1 Phone Call

Night1Call redone

"Oh, uh, hey, so, uh, you're the security guard until we open up in a couple weeks I suppose. Well I'm supposed to give you some advice on what your role will be as the night watchman here at Tubbyland Entertainment. Um, let's see, we had an actual guard before you, that informed us in what you should be expecting during your week. Though according to what we know, he likely had it a lot more easier than you will, because, uh, *clears throat* you see, the animatronics were turned back on about, two weeks ago and they have become more and more active over time, as their systems awaken from years of being in a sort of, sleep mode I suppose, so you can expect to see them becoming more and more active as the week progresses, though from a third point of view, you shouldn't really be in any danger, no no, not at all, though if the animatronics see you at this hour, they probably wouldn't be able to properly identify who or what you are, um, so in theory let's say that they find you, and they saw your face resembling Tubby Toast, it would try to... well... put you in the toaster but th-that's all in theory of course, and I doubt that would happen, well anyways, onto the animatronics, there is a red animatronic in the Repair Room named Po, sent with the purple one there, Tinky Winky, and over to the left of your camera view there, you will find a device that will wind the music box, which we found will keep Po from moving around, we aren't exactly sure why it keeps Po away, but w-we found it best, not to question, and as for the Tinky animatronic in there you should just watch him on the cameras if you want him to stay away. Y-y-you see, there was a bit of an incident a few years back, when the attraction was still flowing with life, that involved the, explosion of a custard machine. The engineers at the place said that it was likely due to a flammable chemical used to function the custard machine, or something like that. I-it'd be us bad if it was all rigged, most of the animatronics are just a pale shadow of what they used to be, kinda creepy if you ask me, and since then the company has been struggling. It's really tragic what happened to Po, really. She was always my favorite when I started working here. It's amazing how they could hire so easily. The pay is great. And now, I've made up my loan to get myself into a good ca- Oh, *clears throat* Um, sorry, nevermind all that, I kind of got a little carried away. Anyways, back onto the animatronics, Tinky Winky should stop moving when watched on the cameras, due to a malfunction in his ear amplifying the faint sounds given off by the camera to be much louder than it should be. Hell, it could even cause a complete system restart, making him stop in his tracks. As for Laa-Laa, her systems are in surprisingly good condition, for someone without a head, so you might just want to close the door on your left if you see her in your left door cam. Um, we haven't been really been able to install a door on your right side though, due to budget cuts, but I'm sure it won't be that much of a problem. The only ones that come from that side are Tinky Winky and Po, which you shouldn't have too much of a problem keeping at bay. Oh, and as for Dipsy, he still seems to be in a sleep mode, we are working on trying to get him to start start moving so that might take us a few days. Well, I think that's it, use your camera, keep the music box wound up, check the door here and there yadda yadda you get the idea, good night and good luck!"

— Employee #3, Night 1

Night 2 Phone Call

Night2Call redone

"Hey! Um, glad to see you're here this night. I mean it's not really like I had any doubts... Just keep going for that pay, am I right? Well, I do have some more tips from that previous guard. Hm, let's see, if your camera happens to have an error while using it, go straight to the left door camera to give yourself more time to react, i-i-if something happens to be there. Also, d-don't let Tinky get to that second Dining Room. The cameras are really broken. It won't take any effect at all on him, but you'll probably be able to hear him through the camera if he gets in there. So, that's something positive. Also, we are still trying to reactivate the Dipsy animatronic. and we are expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!"

— Employee #3, Night 2

Night 3 Phone Call

Night3Call redone

"Hey, you would not believe this. We got Dipsy working! Yup! Well, It's, it's not entirely a good thing though. He's not exactly being cooperative, to say the least. Listen, they probably tried to tell you otherwise, but just hear me out on this. You WANT to keep away. He isn't like the others. He has some weird building control. I haven't seen him in action, but, just do as I say. Go to the Dining Room 1 camera. There's a stop Dipsy button on the bottom left. It releases some fumes that only he can detect, and this stops him in place, confusion, but it's only temporary. It's quite limited, so use it well. I wish you good luck."

— Employee #3, Night 3

Night 4 Phone Call

Night4Call redone

"Umm, hey there! Umm, there has been a bit of a search for a uh... so called "missing animatronic," Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, though, we are speculating that he was stolen while the attraction was in it's so called "abandoned state." You know. We aren't sure, but... make sure to be careful tonight, as the animatronics are starting to wake up more and more. Anyways, good night, good luck."

— Employee #3, Night 4

Night 5 Phone Call

Night5Call redone

"Wow, okay, You need to listen. Things are getting pretty crazy around here if I do say so myself. The Noo-Noo has been giving me some real serious creeps man. Oh wait! I didn't tell you. We found him! Yep. He's right... he must be in better condition than we thought. *Noo-Noo music box* Wait! Where is he?! OH SH- *Noo-Noo scream*"

— Employee #3, Night 5

Night 1 Phone Call (Prior to the revamp)

Night1Call remastered

Uh, hey. So, you're the new security guard until we open up in uh, couple weeks I suppose. Well I'm supposed to give you some advice on what your role will be here. As the night watchman, at, Tubbyland Entertainment, welcome! Um, we had a guard before you, that informed us in what you should be expecting, during your week here. Though, according to what we know, he likely had a lot more ease than you will, because, you see, the animatronics were turned back on about, two weeks ago, and they become more and more active over time as their systems awaken, from years of being in a certain, sleep mode I think, so you can expect them to see them becoming more and more active as the week progresses, though from a third point of view, you shouldn't really be in any danger, though if the animatronics see you at this hour, they PROBABLY wouldn't be able to properly identify, who or what you are, so in theory let's say that they found you and saw your face resembling Tubby Toast, it would, well... put you or stuff you in the toaster, but that's an often theory of course, and I doubt that would happen, well, anyways, back onto the animatronics, I gotta retract there, um, there is a red animatronic in the Repair Room, named, Po, sided with his purple companion, Tinky Winky, and over to the left of your camera view, you will find a device, that will allow you to wind the music box, which we find, will keep Po, from moving around, um, we aren't sure why it keeps Po away, but we found it best, not to question, and as for the Tinky animatronic you should just watch him on the cameras if you want him to stay away. You see, there was a bit of an accident a few years back, when the attraction was still flowing with frequent life, that involved the, um, explosion of a custard machine. The engineers at the place said that it was likely due to a chemical, uh, or chemicals, used to function the custard machine, or something. Now, most of the animatronics are just a pill shadow of what they used to be, kinda creepy if you ask me, and since the band company has been struggling. Anyways, back to the animatronics, Tinky Winky should stop moving when watched him on the cameras due to a malfunction in his ear, this malfunction, allows, certain sounds, given off by a camera, to be, a lot louder than they should be. Hell, honestly should even cause a complete system reboot, making him stop in his tracks. As for Laa-Laa, her systems are in surprisingly good condition, for someone without a head, so you might just want to close the door on your left if you see her in your left door cam. Ummm, we haven't been able to install a door on your right side though, due to budget cuts, but I'm sure it won't be a problem. The only ones that come from that side are Tinky Winky and Po, which you shouldn't have too much of a problem keeping at bay. Umm, as for Dipsy, he seems to still be in a sleep mode, um, we're working on trying to get him to start moving, so that might take us a few days. Well, um, I think that's it, yup, uh, use the camera, uh, to keep the music box wound up, uh, just check the door here and there, you get the idea, anyways, good night and good luck!"

— Employee #3, Night 1

Night 2 Phone Call (Prior to the revamp)

Night2Call remastered

"Uh, hey! Oh, uh, glad to see you're here on this night. Uh, I mean it's not like I had any... doubts... Uh, well, I have some more tips from the previous guard. Uh, apparently, it says: If your camera happens to have an error, while using it, go straight to the left door camera, to give yourself more time to react if something happens to be there. Oh, also, umm, we're trying to reactivate the, Dipsy animatronic. And... we're expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!"

— Employee #3, Night 2

Night 3 Phone Call (Prior to the revamp)

Night3Call remastered

"Uh, hello? Um, okay, listen. You might want to a bit more... careful tonight. We have made an error in the green one's AI when trying to fix him, and he will likely become active tonight. Though, to go against the glitch he currently has, we rigged a new system in one of the dining rooms, because you see, to save on money, Dipsy was programmed to restock the Tubby machines after hours, and to find the ingredients to restock, he was given a much stronger sense of smell than the other animatronics, so in order to stop him in his quest for ingredients, the best thing you can do is keep releasing fumes from the controller into the dining room camera. This will probably make him think that he found the ingredients and stop him from searching or something. Though, you will have to be pretty conservative. These fumes aren't exactly easy to obtain. Also, remember the importance of your door camera, you might want to check it every time you detect someone is moving, just to be safe, you know. Well, I wish you luck, and have a good night."

— Employee #3, Night 3

Night 4 Phone Call (Prior to the revamp)

Night4Call remastered

"Ummm, hey there, so, there has been a bit of a search for a missing animatronic, Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, umm, we are speculating that he was stolen while the attraction wasn't in such an abandoned state. You know. Uh, we aren't sure, but, just make sure to be careful tonight, as the animatronics are starting to wake up more and more. If anything happens to you, you know it's on my head. Um, anyways, good night and good luck!"

— Employee #3, Night 4

Night 5 Phone Call (Prior to the revamp)

Night5Call remastered

"He-hello? Um, listen, uh, we managed to find the, uh, Noo-Noo animatronic in some boarded-up shed near the place. Th-Though, I don't know man, he just looks completely different. The design looks like it was completely altered by someone. Um, yeah, there's currently an investigation and we didn't know why. I can't really explain how he looks, quite honestly, but from what I've heard, it's not just... his strange appearance, it's also his AI. Which is quite bad, I suppose. Um, we don't know why someone would go through the trouble of doing this. But, unfortunately, they left me to watch him. I'm not sure why, but, uh... OH SH- *Noo-Noo scream*"

— Employee #3, Night 5

FNaTL 2

Evan Jameson

Heavybreathing

Evan's breathing.

Unnamed Phone Guy

Night 1 Phone Call

Phonecall night1

"Oh, hello there! So welcome to your new job here at Tubbyland Entertainment! I'll be your guide during your week here! Let me briefly mention that the original tubbybots have been remodeled with the exception of the complete replacement of the original Po animatronic. That being said, I have some advice for what you will have to do. First off let me just emphasize that despite the bad image of this place, there aren't any real dangers, there have been no recorded fatalities in the few weeks the attraction was open, despite what was said. The thing is though, the one thing the rumors have right is that the animatronics do in fact move around during the night. Though, one of your main priorities as the nightguard will be to keep the animatronics out of your office. I'll explain why tomorrow, but for now let me tell you how to perform your tasks. First off, there is a button on the left wall of your office, which activates a smoke machine. The smoke is perfectly harmless and easy to obtain, so don't worry about running out, or suffocating. Your main use of this machine is to blind certain animatronics, preventing them from seeing you, so if they manage to get into your office quickly turn on the machine before they can scan you. Seems pretty simple, right? Well the problem is, it doesn't affect everyone. You see, the characters, Tinky Winky, the purple one, as well as Noo-Noo, the vacuum cleaner, have advanced navigation for if the events of a fire, they would be able to escort customers out, though this is rather unfortunate for it being your main line of defense, so if you're going to keep the purple one away, just look at him on your security tablet from time to time, we aren't sure why this affects him, but we don't question. As for Noo-Noo, he only really moves at random when he decides he should do some cleaning, you can tell when this happens when you can hear his joyful music box, in the room Noo-Noo is contained, you can emit a radio transmission, that will attempt to cancel his actions if done quick enough. Well that's about it... OH, OH, WAIT, I almost forgot, uh, there is the original Po model in the spare room, due to her being blind, uh, the smoke obviously wouldn't affect her, so if she appears, then just don't do anything. You-you, don't want her to hear you. Okay, well that's officially all for tonight. Good luck."

— Phone Guy 2, Night 1

Night 2 Phone Call

Phonecall night2

"Uh, hello? Are you there? Oh-okay, good. Uh, Well, I'm glad you're here because I still have some things that I was required to let you know about, that I forgot. Uh, first off, I need to remind you to be very quick when reacting to Noo-Noo. Uh, he'll start moving really soon after his music box starts indicating he'll start his cleaning. Uh, also, it's not required, but recommended, for guards to understand the reason the animatronics are trying to get to you, is because once you get in their view, they will identify you as Tubby Toast, uh, confused? Uh, well the reasoning is that, if you've ever seen Tubby Toast, you would know that it has a face on it resembling a human. Although, the similarities are, small, it's enough to confuse the animatronics at this hour. Uh, though, we try to go against the glitch by making it so that instead of putting you in the Tubby Toaster, uh, they will instead try to relocate you. In a way, it's kind of like cleaning you up, as if you were floor food. Unfortunately, the way the trash is relocated, uh, is that Noo-Noo will vacuum the trash up, and drop it off. So, if you're seen as trash... uh, well you can see how that would end badly. Uh-uh, but don't worry, you'll be fine, uh, well I gotta leave you, um, remember what I told you, and, you'll turn out fine. Uh, good luck, sport."

— Phone Guy 2, Night 2

Night 3 Phone Call

Phonecall night3

"O-okay, okay, you're here. Uh, well, tonight things get a bit more complicated, uh, the animatronics are fairly active by this point, so you'll have to start putting more effort into your job. Uh, oh, also, if you haven't found out already, you need to know that Tinky Winky has control of the full power of the building, and has been found out to turn off the power on past nightguards. Uh-eh, don't worry though, it will automatically turn back on over time. Also, last week, we added a music box to your office to keep you calm, if that were to happen, uh, so don't worry if you hear it. Well, I'm gonna let you continue working, see you tomorrow."

— Phone Guy 2, Night 3

Night 4 Phone Call

Phonecall night4

"Uh, hello? Are you all right? Okay, uh, so I need to just let you know that being vacuumed up by Noo-Noo wouldn't exactly be pleasant. You see, back in 2001, Noo-Noo was stolen and modified for unknown reasons. Uh, the main change was a bunch of rotating teeth that could be used to easily vacuum up solid objects. Uh, despite the safety hazard we haven't recorded any injuries or death from it, so, uh, don't worry. Eh, ah, alright, I'll leave you to your job, uh, good night, and good luck."

— Phone Guy 2, Night 4

Night 5 Phone Call

Phonecall night5

<"Uh, hey, uh, last day on the job I suppose. Uh, well that is unless you go with some overtime, but that's your choice. Anyways, this night will likely be a lot more difficult than your previous ones. Though you shouldn't wo-" *cut off by static*'

— Phone Guy 2, Night 5

Employee #3

Night 5 Phone Call

Heater warning
Warning: This sound file is loud!
Rip phonetomy

Phone Guy interrupting the fifth night call.

Heater warning
Warning: This sound file is loud!
Rip phonetomyreverse

Phone Guy interrupting the fifth night call in reverse for clarity.

"I'm still here. The messenger. The one from the.. previous place. The vacuum cleaner, it stole my body, it terrored me. A part I now lay in here. Rotting, despised by myself. My actions eat me up every second, of every hour, of every day. Release me from my current impairment, if you can. Don't worry though. I haunt them. Yes. The new ones. Not specifically new, more like, renovated. I'm coming for you! I think there's enough space in here, for two."

— Employee #3, Night 5

FNaTL 3 : The End Game

Unnamed Phone Guy

Night 1 Phone Call

Phonecall3 night 1x

"Uh, hello? Um, hey! So, according to what I've been told, you're the one guy we hired to guard the warehouse. Um, it's been a while since I've done this, but I will be explaining to you what you will be doing, so just bear with me. So to start off, I should say how the power in the building is really, faulty, uh, you will probably need to manually recharge your power every once in a while. Though, when recharging, you can't use your laptop or cameras, uh, but your doors will remain closed. Oh, uh, wait, on the topic of the laptop actually, I should probably explain how it works, so your laptop will be your main line of defense, um, you can click on the text labeled on the top there to close the individual doors, which you have three of, um, you can also toggle the heating of the building to overheat anything that tries to come in through the vent on your ceiling. Though, I need to make it clear that you shouldn't keep the heating on for too long. You see, the purple prototype, Tinky Winky, will probably assume that there is a fire when the heating is on that high and start to come out. Though, we aren't actually sure where he is, you probably don't wanna take any chances now, do ya? Um, now, onto your camera system, you should use it to ensure the locations of the animatronics. The yellow prototype, Laa-Laa, will only start moving when you aren't looking at her so it's best to keep an eye on her. Um, also, the thing about the red prototype Po model, if you see her at the middle hall camera you should quickly lock her out. Um, as for the others, it's best to shine your light at the doors and vent on the ceiling when you hear something. Well, that's just about it for the night, just remember what I told you, uh, recharge your power every once in a while, use your doors, and shine your light! You get the idea, it really isn't that much of a hard concept. Uh, call you tomorrow!"

— Phone Guy 2, Night 1

Night 2 Phone Call

Phonecall3 night2

"Hey! So, I was reminded that I should really go into detail on things that have might been not to clear. Um, so, like I said, you can close the doors through your laptop by selecting one of the three text options at the top. Also, I was told to remind you of the importance of recharging your power. Um, it only really turns off the lights, so anything you change will stay the same, such as, closing a door, or changing the heating. Um, you can also still recharge when all your power is out, but the moment that power goes out, the doors are opening and the vents are cooling, so, keep an eye on that. Uh, well, that's about it, other than the guy with the multiple heads on him at camera 13. Uh, he isn't really going to be a threat, at the moment, but, he will be expected to become active by tomorrow. And, with that statement, I should be leaving you to your job. Good luck, rookie!"

— Phone Guy 2, Night 2

Night 3 Phone Call

Phonecall3 night3

"Hello? Oh, um, nice to see you're here tonight. Uh, the last guy didn't stay this long. Oh, well, I mean, this is usually the quitting point, uh, the only guy I can remember staying longer than this was, uh, some Evan guy, or something. Eh, yeah, well anyways, uh, I should inform you about the character we refer to as the Original. Um, I'll explain who he is, and what to do to deal with him, uh, but first, do you remember that guy with the multiple heads I mentioned yesterday? Well, that's the Original, and he should be waking up this night. Um, he will come from the door, but the twist is, you need to simply let him in. It may sound strange, but you need to trust me. If you keep him out he will pound on the door, which will drain a lot of power. He won't do anything bad if you let him in, and will simply leave after a while. Um, in summary, if you see him out of his camera view, be ready to let him in. Um, I have to get going, uh, I'll be here to instruct you tomorrow."

— Phone Guy 2, Night 3

Night 4 Phone Call

Phonecall3 night4

"Okay, I'm here. Um, so, I had to rush off the phone at the end of the call last night. Uh, this equipment is always spazzing out as if it's possessed or something. Um, well, apart from this company's faulty equipment, I should get to some more things about that Original guy. Um, so basically he gets the name for being the very first prototype, um, a Dipsy model in fact. Uh, he never even had a head in the first place, and before he could, um, the company gave up on the model and threw it in the warehouse. As for those other prototypes they were just thrown in here because of them, uh, appearing unattractive to society's current standards. Well, simply put, they were just ugly and creepy. Um, after all, those prototypes were put in here because they were basically left to rot after a couple decades in which they were vandalized multiple times. Especially the Original and Noo-Noo. Oh, on a similar topic, um, that eyeless broken up red animatronic Po, um, along with Noo-Noo, aren't actually prototypes but rather some of the few things salvaged from the last location. Um, the previous guard really seems scared of Noo-Noo. He went on to describing it as having a flat-out dead mammal in it. I don't believe it one bit. I haven't seen it yet it sounds like an insane concept. Well, I think I ran my mouth on for long enough, I'll be going. Um, good night, and uh, good luck."

— Phone Guy 2, Night 4

Night 5 Phone Call

Phonecall3 night5

"Hey, it's good to see you here! Um, I won't be talking long this time, uh, the company phone seems to be really faulted around the guard's fifth night for some reason. I'm not even entirely sure you can hear me right now, but I want to let you know that I saw your file, and it sure is something! Says here, you used to work at the very first location as a mechanic. As well as the second location. Your file also says a bunch of other not so important things about being a part time bartender or something. Anyways I should be going, uh, the phone must really be malfunctioning by now. Um, good luck on your last day on the job, and uh, I hope to see you tomo-"

— Phone Guy 2, Night 5

Employee #3

Cutscene phoneguy 3

From the Night 1 cutscene.

Cutscene phoneguy 4

From the Night 1 cutscene.

Cutscene phoneguy 5

From the Night 1 cutscene.

Cutscene phoneguy 6

From the Night 1 cutscene.

Cutscene phoneguy 7

From the Night 1 cutscene.

Cutscene phoneguy 8

From the Night 1 cutscene.

Cutscene phoneguy 9

From the Night 2 cutscene.

Cutscene phoneguy 10

From the Night 2 cutscene.

Cutscene phoneguy 11

From the Night 2 cutscene.

Cutscene phoneguy 12

From the Night 3 cutscene.

Cutscene phoneguy 13

From the Night 3 cutscene.

Cutscene phoneguy 14

From the Night 3 cutscene.

Cutscene end of employee number 3 updated

From the Night 4 cutscene.

Cutscene phoneguy 15

From the Night 4 cutscene. (Prior to the FNaTL 1 Revamp.)

Cutscene phoneguy 1

An unused audio file for a cutscene. "Uhhh."

Cutscene phoneguy 2

An unused audio file for a cutscene. "Oh, I... guess I better get back to work then."

Night 6 Phone Call
Phonecall3 night6 X

The original night 6 phone call.

Phonecall3 night6 X slow

The phone call slowed down.

"I just had to... interrupt this call. It's the only way I can communicate now. First thing, currently doing these calls are perfectly fine of course, but unfortunately, same can't be said for me. Don't think I don't know who you are, employee 6. I'm fully aware that you are the cause of the incident that drove this company into the ground. My body may not be alive, but my mind lives. I've taken full control of that vacuum cleaner by now, as well as every animatronic that has been made. Remember PTLD-93? Quite a clever way of spying around the place, but not clever enough. Despite everything you've done, I will find a way to forgive you, but it will take us the loss of your life."

— Employee #3, FNaTL 3, Night 6

Final Cutscene
The end ambience

The ambience that plays during employee #3's talk.

The ending goodbye3

The phone guy right after the final cutscene.

"You are here. You are finally here. Ugh, it's about time that you were put down. Okay, okay I'll contain my joy. Do you know why I am so joyful? You, are now the Noo-Noo. I was sold for any old scrap to the owner of this prison. But I never could. When I saw your face sitting there in that office chair, I was overjoyed. Do you know how long I've been in here? Decades. Decades. Now in theory you're here to take my spot now. I was forced to take this spot of those before me, and now it's your turn to take over. So I get to leave. Remember what I mentioned to the others before me? Let me just refresh your memory on the purpose of the Noo-Noo. I learned from the dead before me, that this isn't just your everyday amusement machine. No, it's far more than that. This day you see it and now, in it's original form. Many rows of teeth, and a vacuum design, to hold in the corpses of the victims, until they were disposed of. Though, I don't think the disposing part has happened since before Tubbyland's creation. Huh. Kind of silly how they would make it so no one noticed me in here. I'm not sure what will become of you though. You have done terrible things to this company in the past, and I suspect that the worst is now in store for you. As for the player watching and guiding, I have a question. Are you still there?"

— Employee #3, Final cutscene

Bad Ending
Musicbox unsettled

The music that plays while employee #3 talks.

End bad

The phone guy after freeing yourself.

"Wha-what, wait-wait, why isn't this working?!? Uh, c-come on, we can't both leave, someone has to stay. How are you.. w-wait-wait, someone needs to take over, or-or we are stuck here. No, no no no, n-no c-come back, uh, are-are you still there?"

— Employee #3, Final cutscene

Good Ending
End good

Employee #3 after accepting your fate.

"W-wait, really? Uh, that easily you will give up? I'm actually kind of... proud. I mean, you are taking responsibility for your actions. U-uh, I didn't think you had it in you. Uh, how about I make it easier for you. Um, we can both stay here and, maybe it won't be so bad. Uh, I think it's about... time we start... sticking together again... little brother."

— -Employee #3, Final cutscene

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