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This page is a compilation of all human characters in the series, sorted by game.

Parker Anderson[]

Parker Anderson
OfficeRevamp
Gender Male
Species Human
Occupation Security Guard
Starting area The Office

Parker Anderson is the protagonist that the player plays as in Five Nights at Tubbyland. He is the Night Guard at the Tubbyland Restaurant.

Description[]

Parker Anderson must watch the animatronic characters from 12 AM to 6 AM in the restaurant. If he survives all five nights, he gets $248.00. If he fails, he ends up stuffed into the Tubby Toaster by the tubbybots. Parker also earns $2 for overtime after completing Night 6, but gets fired after the Custom Night for tampering with the animatronic characters. There is no known image of him.

He has demonstrated the ability to stay up late without getting very tired. It is unknown why exactly Parker decides to take the job and stay there, despite the danger.

Employee #3[]

Employee #3 (Craig)
Emp3 thingy
Gender Male
Species Human
Occupation Former Security Guard, Informant
Starting area Unknown
Voiced by TinyThyMelon (Original)
Pigsty55 (2.0)

Employee #3 (known by his real name Craig) is the deuteragonist in Five Nights at Tubbyland. He is the player's guide throughout their shift at the Tubbyland Restaurant. He is killed during the Night 5 phone call by Noo-Noo.

Description[]

Employee #3 is the player's only ally in the game, and the main source of info on gameplay and lore in-game. He calls the player via telephone at the start of their shift at 12 AM. Not much is revealed about him in this game, but he is killed on the player's fifth night by Noo-Noo, after finding him in the Kitchen during a phone call.

Trivia[]

  • Employee #3 is voiced by one of the game's beta testers; TinyThyMelon, who also recorded Po for the second and third games.
  • In the second game, Employee #3 is known to possess the tubbybots.
  • If the player touches the right wall of the Kitchen in the Custard Machine Explosion Incident minigame cutscene, a secret image will appear of Employee #3's corpse leaning on Noo-Noo along with the text "The green eyes".
  • Employee #3 says that Po is his favourite in the Night 1 call.
  • According to Clicky, Employee #3's "model" is just a bunch of jumbled and mashed parts with a mostly intact head.
  • Employee #3's personality is mostly mirrored by TinyThyMelon, who voices the character.
  • Employee #3 was killed at the age of 17.
  • Employee #3 started working at the Tubbyland Restaurant after his younger brother, Employee #6, was fired from the place.

Evan Jameson[]

Evan Jameson
123
Gender Male
Species Human
Occupation Security Guard
Starting area The Office

Evan Jameson is the protagonist that the player plays as in Five Nights at Tubbyland 2. He is the Night Guard at the second Tubbyland Restaurant.

Description[]

Evan Jameson has to watch the animatronics every night from 12 AM to 6 AM. If he is caught, the animatronics simply throw him away. However, the trash has to be sucked up by Noo-Noo, and due to the teeth in his mouth, it kills Evan in the process.

He earns $526 at the end of the week. For doing overtime after Night 6, he receives 20 cents. After the Custom Night, he is fired for tampering with the animatronics, exiting unprofessionally, having possibly low psychiatry, and having a bad-smelling workplace. As stated in the pink slip, he is allowed to come back 8 months after being fired.

In Five Nights at Tubbyland 3: The End Game, he returns as a cameo, mentioned to be a previous night guard who made it past three nights in the Tubbyland Warehouse by the phone guy. As confirmed by the creator, he survived the job.

Trivia[]

  • His paycheck's date on Night 6 is 11-13-2036.
  • He is the only guard that the player plays to audibly breathe (or be heard at all) in all of the games.

Unnamed Phone Guy[]

Unnamed Phone Guy
Gender Male
Species Human
Occupation Informant
Starting area Unknown
Voiced by TheGameSalmon

The unnamed phone guy is the deuteragonist in Five Nights at Tubbyland 2. He is an employee of the second Tubbyland Restaurant who replaces Employee #3's role as a phone guy and gives the player guidance and bits of facts about the story.

Description[]

The unnamed phone guy is the player's only ally, being the main source of info on gameplay and lore in-game. He calls the player via telephone at the start of their shift at 12 AM. During Night 5, his phone call was interrupted by Employee #3's spirit trying to communicate with Evan, and he doesn't call back for Night 6. Other than that, not much is known about him.

Employee #3 (Craig)[]

Employee #3
Employ 3 head(?) fnatl 2
Gender Male
Species Human Spirit
Occupation Poltergeist
Starting area Noo-Noo
Voiced by TinyThyMelon

Employee #3 (known by his real name Craig) is the main antagonist and the spirit responsible for controlling the tubbybots in the second Tubbyland Restaurant in Five Nights at Tubbyland 2.

Appearance[]

Employee #3's dead corpse is inside of Noo-Noo in this game. In Noo-Noo's jumpscare, one can see his possessed eyes inside Noo-Noo's vacuum, but in a rare screen, where Noo-Noo pukes out his innards, all that is left of him is a bone, his green eyes, and some of his flesh. You can also tell when he is possessing an animatronic when their eyes turn veiny and gain black pupils.

Behavior[]

In the second game, Employee #3 possesses all of the animatronics in the second Tubbyland Restaurant. He causes them to wander around at night and try to catch the player. He wants them to catch them so they can take his place inside Noo-Noo, allowing him to escape. He also cuts off the phone guy in the middle of the Night 5 phone call, but it is reversed and full of static and other noises in the background. During the call, he explains how Noo-Noo killed him and how he possesses the tubbybots.

Trivia[]

  • Employee #3 was confirmed to possess Old Po more than any other tubbybot.

Employee #6[]

Employee #6 (Dean)
Office-0
Gender Male
Species Human
Occupation Security Guard
Starting area The Office

Employee #6 (known by his real name Dean) is the protagonist that the player plays as in Five Nights at Tubbyland 3: The End Game. He is the Night Guard at the Tubbyland Warehouse.

Description[]

Employee #6 has a job as a Night Guard in the old Tubbyland Warehouse, and must watch over and keep the tubbybots away from him to survive. He happens to be Employee #3's little brother, as revealed in the good end of the Custom Night.

Trivia[]

  • Employee #6 owns a Po plush, passed down to him from his brother, Employee #3, and it is seen on The Office#FNaTL 3: T. E. G. desk on Night 6 and on Custom Night.
  • Employee #6 appears to be stuffed in the Tubby Toaster when he is caught by one of the tubbybots in-game, but only when he is caught at the end of the 8/20 cutscene is he known to actually be put into Noo-Noo.
  • Employee #6 is only a year younger than Employee #3, his older brother.
  • Employee #6 had worked at Tubbyland prior to the Custard Machine Explosion Incident, and had found out about the true purpose of Noo-Noo through the CEO in his last week. He quit the job, stole parts from the Tubbyland Warehouse to build PTLD-93, and used it to reprogram Po to cause the Custard Machine Explosion Incident.
    • From finding out the secrets of the CEO, his sanity was crippled, and he set out to kill him with PTLD-93 seeing as the company recovered decades later, getting the job at the warehouse.
  • Employee #6 had multiple nightmares during his week on the job about his older brother Employee #3, and the CEO.

Unnamed Phone Guy[]

Unnamed Phone Guy
Gender Male
Species Human
Occupation Informant
Starting area Unknown
Voiced by TheGameSalmon

The unnamed phone guy is the deuteragonist in Five Nights at Tubbyland 3: The End Game. He is an employee of the Tubbyland Warehouse who is presumably the same phone guy as the second game and gives the player guidance and bits of facts about the story.

Description[]

The unnamed phone guy is the player's only ally, being the main source of info on gameplay and lore in-game. Not much is known about him.

Employee #3 (Craig)[]

Employee #3
Employee 3 corpse head
Gender Male
Species Human Spirit
Occupation Poltergeist
Starting area Noo-Noo

Employee #3 (known by his real name Craig) is a primary antagonist and the spirit controlling the tubbybots in the Tubbyland Warehouse in Five Nights at Tubbyland 3: The End Game. He is also apparently Employee #6's older brother, as revealed in the "Accept Your Fate" ending in Custom Night.

Appearance[]

In this game, Employee #3 is still trapped inside Noo-Noo. He can be seen as a head with shining pupils inside Noo-Noo. At this point he is only bones, organs, flesh, and a head.

Behaviour[]

Employee #3 is now controlling the prototypes and other tubbybots to try and catch Employee #6 so that he can take his place and let him escape. Yet, if Employee #6 accepts his fate and stays in Noo-Noo, Employee #3 will actually stay with him, presumably possessing the Old Po animatronic. Employee #3 also makes a call on Night 6, but it is not understandable since it is sped up to 4 times its original speed. He also appears in the cutscenes between nights talking with the CEO.

Trivia[]

  • As confirmed in Clicky's AMA, Employee #3 owns the Po plush that appears on The Office desk on Night 6 and on the Custom Night. This plush, after his death, was passed onto his brother, Employee #6.

The CEO[]

The CEO (Mark)
Gender Male
Species Human
Occupation Chief Executive Officer
Starting area Unknown
Voiced by Clicky

The CEO (known by his real name Mark) is a primary antagonist and the Chief Executive Officer of Tubbyland Entertainment. Although he is never seen, he makes an appearance in the audio cutscenes of Five Nights at Tubbyland 3: The End Game, and has been revealed to be a driving force behind the events of the game.

Description[]

The CEO is the main user of Noo-Noo, and knows about its original functions, having used it before for unknown purposes. He is rather unstable, though his appearance in the cutscenes may not show it. He is the reason why the corpses inside Noo-Noo are never discovered. He was killed shortly after Five Nights at Tubbyland 2 by PTLD-93 in the second Tubbyland Restaurant. After his death, the corpses are discovered, and the remains of Tubbyland Entertainment hides their technology in the Tubbyland Warehouse.

Parker Anderson[]

Parker Anderson
Full tlr office
Gender Male
Species Human
Occupation Unknown
Starting area The Office

Parker Anderson is the protagonist that the player was to play as in the cancelled TubbyLand Return. He is in a dream, where he is back in the Tubbyland Restaurant.

Description[]

Parker Anderson must survive the monstrous nightmare animatronics during the night. It is unknown what happens to him if he is caught, and his goal is unknown. At the end of the game, he dies.

Trivia[]

  • It is unknown exactly how he knows about PTLD-93, although it's possible that he knew it through Night PTLD.

This article is currently incomplete and/or missing certain files.
If you can, please help the staff here at the Five Nights at Tubbyland wiki by adding some information/files.

Parker Anderson[]

Parker Anderson
OfficeAct1
Gender Male
Species Human
Occupation Security Guard (Formerly)
Starting area The Office

Parker Anderson makes his 7-year return in The TubbyLand Archives: Act 1 as the main protagonist the player plays as in the game.

Description[]

Parker Anderson was just a college student who needed a job to find some money. He decided to become a Night Guard for the TubbyLand Activity Center after an interview with the CEO himself. Parker must watch over the facility, and monitor the tubbybots, from 12 AM to 6 AM. If he survives all five nights, he is paid $248.00. If he fails, he gets fed to Noo-Noo by the tubbybots.

After hearing his phone instructor and only friend Employee 03 brutally die to Noo-Noo on his fifth call, Parker was traumatized. He knew the company was responsible for his death, and wanted to get revenge. He decided that he would come back for another night and find the documents that 03 was talking about. After having survived another 6 hours against the tubbybots, Parker leaves The Office after 6 AM and looks for all of the documents that were scattered across the building, finding all of them while getting chased by the roaming bloodthirsty tubbybots who just wanted him dead. He left the TubbyLand Activity Center for one last time and quit his job as a Night Guard for good.

All of the events that happened at the facility were too much for him, and despite the extensive therapy he has gotten, Parker still could not move on.

Trivia[]

  • Parker ends up quitting his job at the TubbyLand Activity Center after Night 6 due to trauma.
    • Because of this, Custom Custard is considered non-canon aside from the cutscene the player gets when they beat the All-Max mode.

Employee 03[]

Employee 03
TTLAEmployee3
Gender Male
Species Human
Occupation Informant
Starting area Unknown
Voiced by Pigsty55

Employee 03 makes his 7-year return in The TubbyLand Archives: Act 1 as the deuteragonist, and main source of information, of the game. During the Night 5 phone call, he is killed by Noo-Noo.

Description[]

Employee O3 helps Parker out during his shift with some information provided by the previous guard, as well as his experiences with the other employees as they fix up the robots. During his third call, he reminisces about the strange feeling the facility gives off, to both him and the other employees, complaining about the “weird and specific” rules the company has and even the tubbybots themselves. During his fourth call, he claims to have found some answers about the company, claiming that it goes deeper than he thought. Before he's able to talk about it over the phone however, he is interrupted by the CEO angrily knocking on his door. The CEO questions him about misplaced documents and his absence from the other employees, before asking him to come in the next day for something important. As revealed in his fifth call, the CEO lured 03 into a death trap, as all of the tubbybots are now after him after his discovery of the Basement. As he hides inside the Closet in The Office, Noo-Noo wakes up and becomes aggressive, scaring him out of his hiding spot and leading to him getting pinned down by Tinky Winky, holding him in place for Noo-Noo to grind him up and kill him while surrounded by the other tubbybots.

Trivia[]

  • Employee 03's name is no longer Craig, as it used to be in the original trilogy.
  • Employee 03’s voice actor, Pigsty55, has voiced said character in the 2.0 version of the original Five Nights at Tubbyland and a fangame Tubbyland Rebuilt: Act 1 both by TheresNoSteak.
  • There is a rare screen showing presumably Employee 03's face inside of Noo-Noo’s vacuum that pops up if the player stays in the title screen for too long.

CEO[]

The CEO
SecretRoomTTLA
Gender Male
Species Human
Occupation Chief Executive Officer
Starting area Basement
Voiced by JollyGiant64

The CEO is a minor character who appears in the intro cutscene and the Night 4 phone call. However, the player also takes control of him during Night X.

Description[]

The CEO is only heard during the intro cutscene, the Night 4 phone call, and when the player takes control of him during Night X. No images or visual descriptions exist.

Trivia[]

  • He is a confirmed cannibal.

The Therapist[]

The Therapist
Gender Male
Species Human
Occupation Therapist
Starting area Unknown
Voiced by Barista

The Therapist is a minor character who appears in the final cutscene after All-Max mode.

Description[]

The therapist tells Parker to see a psychiatrist and advises him to get some medication to help with the nightmares he has been experiencing, as seen in The TubbyLand Archives: Act 2.

Unknown Human[]

Unknown
Gender Male
Species Human
Occupation Unknown
Starting area Unknown

This character is currently unknown to us, but we do know that his dialogue is in blue.

Description[]

From the little known of this character, he appears to be the one that built PTLD and controls him during the events of Night X, attempting to kill the CEO before he shuts down the facility. Though he fails to kill him, he is still around to try again.

Trivia[]

  • This character serves as a replacement for Employee #6 from the original trilogy.
  • During the Act 2 Developer Q&A stream, it was confirmed that this character will be present in every game in the series.

Parker Anderson[]

Parker Anderson
Gender Male
Species Human
Occupation TBA
Starting area Office

Parker Anderson is set to return in The TubbyLand Archives: Act 2.

Description[]

TBA

Trivia[]

TBA

CEO[]

The CEO
Gender Male
Species Human
Occupation Chief Executive Officer
Starting area TBA
Voiced by JollyGiant64

The CEO is confirmed to appear in a more minor role in Act 2.

Description[]

TBA

Trivia[]

  • TBA

Five Nights at Tubbyland[]

Parker Anderson[]

Employee #3 (Craig)[]

Five Nights at Tubbyland 2[]

Evan Jameson[]

Employee #3 (Craig)[]

Five Nights at Tubbyland 3: The End Game[]

Employee #6 (Dean)[]

Employee #3 (Craig)[]

TubbyLand Return[]

Parker Anderson[]

TTLA[]

Act 1[]

Parker Anderson[]

Employee 03[]

Unknown Human[]

Act 2[]

Parker Anderson[]

Other[]

Five Nights at Tubbyland[]

Employee #3[]

Night 1 Phone Call (2.0)

Transcript yet to be made

— Employee #3, Night 1

Night 2 Phone Call (2.0)

Transcript yet to be made

— Employee #3, Night 2

Night 3 Phone Call (2.0)

Transcript yet to be made

— Employee #3, Night 3

Night 4 Phone Call (2.0)

Transcript yet to be made

— Employee #3, Night 4

Night 5 Phone Call (2.0)

Transcript yet to be made

— Employee #3, Night 5

Night 1 Phone Call (revamp)

"Oh, uh, hey, so, uh, you're the security guard until we open up in a couple weeks I suppose. Well I'm supposed to give you some advice on what your role will be as the night watchman here at Tubbyland Entertainment. Um, let's see, we had an actual guard before you, that informed us in what you should be expecting during your week. Though according to what we know, he likely had it a lot more easier than you will, because, uh, *clears throat* you see, the animatronics were turned back on about, two weeks ago and they have become more and more active over time, as their systems awaken from years of being in a sort of, sleep mode I suppose, so you can expect to see them becoming more and more active as the week progresses, though from a third point of view, you shouldn't really be in any danger, no no, not at all, though if the animatronics see you at this hour, they probably wouldn't be able to properly identify who or what you are, um, so in theory let's say that they find you, and they saw your face resembling Tubby Toast, it would try to... well... put you in the toaster but th-that's all in theory of course, and I doubt that would happen, well anyways, onto the animatronics, there is a red animatronic in the Repair Room named Po, sent with the purple one there, Tinky Winky, and over to the left of your camera view there, you will find a device that will wind the music box, which we found will keep Po from moving around, we aren't exactly sure why it keeps Po away, but w-we found it best, not to question, and as for the Tinky animatronic in there you should just watch him on the cameras if you want him to stay away. Y-y-you see, there was a bit of an incident a few years back, when the attraction was still flowing with life, that involved the, explosion of a Custard Machine. The engineers at the place said that it was likely due to a flammable chemical used to function the Custard Machine, or something like that. I-it'd be us bad if it was all rigged, most of the animatronics are just a pale shadow of what they used to be, kinda creepy if you ask me, and since then the company has been struggling. It's really tragic what happened to Po, really. She was always my favorite when I started working here. It's amazing how they could hire so easily. The pay is great. And now, I've made up my loan to get myself into a good ca- Oh, *clears throat* Um, sorry, nevermind all that, I kind of got a little carried away. Anyways, back onto the animatronics, Tinky Winky should stop moving when watched on the cameras, due to a malfunction in his ear amplifying the faint sounds given off by the camera to be much louder than it should be. Hell, it could even cause a complete system restart, making him stop in his tracks. As for Laa-Laa, her systems are in surprisingly good condition, for someone without a head, so you might just want to close the door on your left if you see her in your left door cam. Um, we haven't been really been able to install a door on your right side though, due to budget cuts, but I'm sure it won't be that much of a problem. The only ones that come from that side are Tinky Winky and Po, which you shouldn't have too much of a problem keeping at bay. Oh, and as for Dipsy, he still seems to be in a sleep mode, we are working on trying to get him to start start moving so that might take us a few days. Well, I think that's it, use your camera, keep the music box wound up, check the door here and there yadda yadda you get the idea, good night and good luck!"

— Employee #3, Night 1

Night 2 Phone Call (revamp)

"Hey! Um, glad to see you're here this night. I mean it's not really like I had any doubts... Just keep going for that pay, am I right? Well, I do have some more tips from that previous guard. Hm, let's see, if your camera happens to have an error while using it, go straight to the Left Door camera to give yourself more time to react, i-i-if something happens to be there. Also, d-don't let Tinky get to that second Dining Room. The cameras are really broken. It won't take any effect at all on him, but you'll probably be able to hear him through the camera if he gets in there. So, that's something positive. Also, we are still trying to reactivate the Dipsy animatronic. and we are expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!"

— Employee #3, Night 2

Night 3 Phone Call (revamp)

"Hey, you would not believe this. We got Dipsy working! Yup! Well, It's, it's not entirely a good thing though. He's not exactly being cooperative, to say the least. Listen, they probably tried to tell you otherwise, but just hear me out on this. You WANT to keep away. He isn't like the others. He has some weird building control. I haven't seen him in action, but, just do as I say. Go to the Dining Room 1 camera. There's a stop Dipsy button on the bottom left. It releases some fumes that only he can detect, and this stops him in place, confusion, but it's only temporary. It's quite limited, so use it well. I wish you good luck."

— Employee #3, Night 3

Night 4 Phone Call (revamp)

"Umm, hey there! Umm, there has been a bit of a search for a uh... so called "missing animatronic," Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, though, we are speculating that he was stolen while the attraction was in it's so called "abandoned state." You know. We aren't sure, but... make sure to be careful tonight, as the animatronics are starting to wake up more and more. Anyways, good night, good luck."

— Employee #3, Night 4

Night 5 Phone Call (revamp)

"Wow, okay, You need to listen. Things are getting pretty crazy around here if I do say so myself. The Noo-Noo has been giving me some real serious creeps man. Oh wait! I didn't tell you. We found him! Yep. He's right... he must be in better condition than we thought. *Noo-Noo music box* Wait! Where is he?! OH SH- *Noo-Noo scream*"

— Employee #3, Night 5

Night 1 Phone Call (Prior to the revamp)

Uh, hey. So, you're the new security guard until we open up in uh, couple weeks I suppose. Well I'm supposed to give you some advice on what your role will be here. As the night watchman, at, Tubbyland Entertainment, welcome! Um, we had a guard before you, that informed us in what you should be expecting, during your week here. Though, according to what we know, he likely had a lot more ease than you will, because, you see, the animatronics were turned back on about, two weeks ago, and they become more and more active over time as their systems awaken, from years of being in a certain, sleep mode I think, so you can expect them to see them becoming more and more active as the week progresses, though from a third point of view, you shouldn't really be in any danger, though if the animatronics see you at this hour, they PROBABLY wouldn't be able to properly identify, who or what you are, so in theory let's say that they found you and saw your face resembling Tubby Toast, it would, well... put you or stuff you in the toaster, but that's an often theory of course, and I doubt that would happen, well, anyways, back onto the animatronics, I gotta retract there, um, there is a red animatronic in the Repair Room, named, Po, sided with his purple companion, Tinky Winky, and over to the left of your camera view, you will find a device, that will allow you to wind the music box, which we find, will keep Po, from moving around, um, we aren't sure why it keeps Po away, but we found it best, not to question, and as for the Tinky animatronic you should just watch him on the cameras if you want him to stay away. You see, there was a bit of an accident a few years back, when the attraction was still flowing with frequent life, that involved the, um, explosion of a custard machine. The engineers at the place said that it was likely due to a chemical, uh, or chemicals, used to function the custard machine, or something. Now, most of the animatronics are just a pill shadow of what they used to be, kinda creepy if you ask me, and since the band company has been struggling. Anyways, back to the animatronics, Tinky Winky should stop moving when watched him on the cameras due to a malfunction in his ear, this malfunction, allows, certain sounds, given off by a camera, to be, a lot louder than they should be. Hell, honestly should even cause a complete system reboot, making him stop in his tracks. As for Laa-Laa, her systems are in surprisingly good condition, for someone without a head, so you might just want to close the door on your left if you see her in your left door cam. Ummm, we haven't been able to install a door on your right side though, due to budget cuts, but I'm sure it won't be a problem. The only ones that come from that side are Tinky Winky and Po, which you shouldn't have too much of a problem keeping at bay. Umm, as for Dipsy, he seems to still be in a sleep mode, um, we're working on trying to get him to start moving, so that might take us a few days. Well, um, I think that's it, yup, uh, use the camera, uh, to keep the music box wound up, uh, just check the door here and there, you get the idea, anyways, good night and good luck!"

— Employee #3, Night 1

Night 2 Phone Call (Prior to the revamp)

"Uh, hey! Oh, uh, glad to see you're here on this night. Uh, I mean it's not like I had any... doubts... Uh, well, I have some more tips from the previous guard. Uh, apparently, it says: If your camera happens to have an error, while using it, go straight to the left door camera, to give yourself more time to react if something happens to be there. Oh, also, umm, we're trying to reactivate the, Dipsy animatronic. And... we're expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!"

— Employee #3, Night 2

Night 3 Phone Call (Prior to the revamp)

"Uh, hello? Um, okay, listen. You might want to a bit more... careful tonight. We have made an error in the green one's AI when trying to fix him, and he will likely become active tonight. Though, to go against the glitch he currently has, we rigged a new system in one of the dining rooms, because you see, to save on money, Dipsy was programmed to restock the Tubby machines after hours, and to find the ingredients to restock, he was given a much stronger sense of smell than the other animatronics, so in order to stop him in his quest for ingredients, the best thing you can do is keep releasing fumes from the controller into the dining room camera. This will probably make him think that he found the ingredients and stop him from searching or something. Though, you will have to be pretty conservative. These fumes aren't exactly easy to obtain. Also, remember the importance of your door camera, you might want to check it every time you detect someone is moving, just to be safe, you know. Well, I wish you luck, and have a good night."

— Employee #3, Night 3

Night 4 Phone Call (Prior to the revamp)

"Ummm, hey there, so, there has been a bit of a search for a missing animatronic, Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, umm, we are speculating that he was stolen while the attraction wasn't in such an abandoned state. You know. Uh, we aren't sure, but, just make sure to be careful tonight, as the animatronics are starting to wake up more and more. If anything happens to you, you know it's on my head. Um, anyways, good night and good luck!"

— Employee #3, Night 4

Night 5 Phone Call (Prior to the revamp)

"He-hello? Um, listen, uh, we managed to find the, uh, Noo-Noo animatronic in some boarded-up shed near the place. Th-Though, I don't know man, he just looks completely different. The design looks like it was completely altered by someone. Um, yeah, there's currently an investigation and we didn't know why. I can't really explain how he looks, quite honestly, but from what I've heard, it's not just... his strange appearance, it's also his AI. Which is quite bad, I suppose. Um, we don't know why someone would go through the trouble of doing this. But, unfortunately, they left me to watch him. I'm not sure why, but, uh... the hell? OH SH- *Noo-Noo scream*"

— Employee #3, Night 5

Five Nights at Tubbyland 2[]

Evan Jameson[]

Unnamed Phone Guy[]

Night 1 Phone Call

"Oh, hello there! So welcome to your new job here at Tubbyland Entertainment! I'll be your guide during your week here! Let me briefly mention that the original tubbybots have been remodeled with the exception of the complete replacement of the original Po animatronic. That being said, I have some advice for what you will have to do. First off let me just emphasize that despite the bad image of this place, there aren't any real dangers, there have been no recorded fatalities in the few weeks the attraction was open, despite what was said. The thing is though, the one thing the rumors have right is that the animatronics do in fact move around during the night. Though, one of your main priorities as the nightguard will be to keep the animatronics out of your Office. I'll explain why tomorrow, but for now let me tell you how to perform your tasks. First off, there is a button on the left wall of your Office, which activates a Smoke Machine. The smoke is perfectly harmless and easy to obtain, so don't worry about running out, or suffocating. Your main use of this machine is to blind certain animatronics, preventing them from seeing you, so if they manage to get into your Office quickly turn on the machine before they can scan you. Seems pretty simple, right? Well the problem is, it doesn't affect everyone. You see, the characters, Tinky Winky, the purple one, as well as Noo-Noo, the vacuum cleaner, have advanced navigation for if the events of a fire, they would be able to escort customers out, though this is rather unfortunate for it being your main line of defense, so if you're going to keep the purple one away, just look at him on your security tablet from time to time, we aren't sure why this affects him, but we don't question. As for Noo-Noo, he only really moves at random when he decides he should do some cleaning, you can tell when this happens when you can hear his joyful music box, in the room Noo-Noo is contained, you can emit a Radio Transmission, that will attempt to cancel his actions if done quick enough. Well that's about it... OH, OH, WAIT, I almost forgot, uh, there is the original Po model in the Spare Room, due to her being blind, uh, the smoke obviously wouldn't affect her, so if she appears, then just don't do anything. You-you, don't want her to hear you. Okay, well that's officially all for tonight. Good luck."

— Phone Guy 2, Night 1

Night 2 Phone Call

"Uh, hello? Are you there? Oh-okay, good. Uh, Well, I'm glad you're here because I still have some things that I was required to let you know about, that I forgot. Uh, first off, I need to remind you to be very quick when reacting to Noo-Noo. Uh, he'll start moving really soon after his music box starts indicating he'll start his cleaning. Uh, also, it's not required, but recommended, for guards to understand the reason the animatronics are trying to get to you, is because once you get in their view, they will identify you as Tubby Toast, uh, confused? Uh, well the reasoning is that, if you've ever seen Tubby Toast, you would know that it has a face on it resembling a human. Although, the similarities are, small, it's enough to confuse the animatronics at this hour. Uh, though, we try to go against the glitch by making it so that instead of putting you in the Tubby Toaster, uh, they will instead try to relocate you. In a way, it's kind of like cleaning you up, as if you were floor food. Unfortunately, the way the trash is relocated, uh, is that Noo-Noo will vacuum the trash up, and drop it off. So, if you're seen as trash... uh, well you can see how that would end badly. Uh-uh, but don't worry, you'll be fine, uh, well I gotta leave you, um, remember what I told you, and, you'll turn out fine. Uh, good luck, sport."

— Phone Guy 2, Night 2

Night 3 Phone Call

"O-okay, okay, you're here. Uh, well, tonight things get a bit more complicated, uh, the animatronics are fairly active by this point, so you'll have to start putting more effort into your job. Uh, oh, also, if you haven't found out already, you need to know that Tinky Winky has control of the full power of the building, and has been found out to turn off the power on past nightguards. Uh-eh, don't worry though, it will automatically turn back on over time. Also, last week, we added a music box to your Office to keep you calm, if that were to happen, uh, so don't worry if you hear it. Well, I'm gonna let you continue working, see you tomorrow."

— Phone Guy 2, Night 3

Night 4 Phone Call

"Uh, hello? Are you all right? Okay, uh, so I need to just let you know that being vacuumed up by Noo-Noo wouldn't exactly be pleasant. You see, back in 2001, Noo-Noo was stolen and modified for unknown reasons. Uh, the main change was a bunch of rotating teeth that could be used to easily vacuum up solid objects. Uh, despite the safety hazard we haven't recorded any injuries or death from it, so, uh, don't worry. Eh, ah, alright, I'll leave you to your job, uh, good night, and good luck."

— Phone Guy 2, Night 4

Night 5 Phone Call

<"Uh, hey, uh, last day on the job I suppose. Uh, well that is unless you go with some overtime, but that's your choice. Anyways, this night will likely be a lot more difficult than your previous ones. Though you shouldn't wo-" *cut off by static*'

— Phone Guy 2, Night 5

Employee #3[]

Night 5 Phone Call

Heater warning
Warning: This sound file is loud!
Heater warning
Warning: This sound file is loud!

Employee #3 interrupting the Night 5 call in reverse for clarity.

"I'm still here. The messenger. The one from the.. previous place. The vacuum cleaner, it stole my body, it terrored me. A part I now lay in here. Rotting, despised by myself. My actions eat me up every second, of every hour, of every day. Release me from my current impairment, if you can. Don't worry though. I haunt them. Yes. The new ones. Not specifically new, more like, renovated. I'm coming for you! I think there's enough space in here, for two."

— Employee #3, Night 5

Five Nights at Tubbyland 3: The End Game[]

Unnamed Phone Guy[]

Night 1 Phone Call

"Uh, hello? Um, hey! So, according to what I've been told, you're the one guy we hired to guard the Warehouse. Um, it's been a while since I've done this, but I will be explaining to you what you will be doing, so just bear with me. So to start off, I should say how the power in the building is really, faulty, uh, you will probably need to manually recharge your power every once in a while. Though, when recharging, you can't use your Laptop or Cameras, uh, but your doors will remain closed. Oh, uh, wait, on the topic of the Laptop actually, I should probably explain how it works, so your Laptop will be your main line of defense, um, you can click on the text labeled on the top there to close the individual doors, which you have three of, um, you can also toggle the heating of the building to overheat anything that tries to come in through the vent on your ceiling. Though, I need to make it clear that you shouldn't keep the heating on for too long. You see, the purple prototype, Tinky Winky, will probably assume that there is a fire when the heating is on that high and start to come out. Though, we aren't actually sure where he is, you probably don't wanna take any chances now, do ya? Um, now, onto your camera system, you should use it to ensure the locations of the animatronics. The yellow prototype, Laa-Laa, will only start moving when you aren't looking at her so it's best to keep an eye on her. Um, also, the thing about the red Prototype Po model, if you see her at the middle hall camera you should quickly lock her out. Um, as for the others, it's best to shine your light at the doors and vent on the ceiling when you hear something. Well, that's just about it for the night, just remember what I told you, uh, recharge your power every once in a while, use your doors, and shine your light! You get the idea, it really isn't that much of a hard concept. Uh, call you tomorrow!"

— Phone Guy 2, Night 1

Night 2 Phone Call

"Hey! So, I was reminded that I should really go into detail on things that have might been not to clear. Um, so, like I said, you can close the doors through your Laptop by selecting one of the three text options at the top. Also, I was told to remind you of the importance of recharging your power. Um, it only really turns off the lights, so anything you change will stay the same, such as, closing a door, or changing the heating. Um, you can also still recharge when all your power is out, but the moment that power goes out, the doors are opening and the vents are cooling, so, keep an eye on that. Uh, well, that's about it, other than the guy with the multiple heads on him at Camera 13. Uh, he isn't really going to be a threat, at the moment, but, he will be expected to become active by tomorrow. And, with that statement, I should be leaving you to your job. Good luck, rookie!"

— Phone Guy 2, Night 2

Night 3 Phone Call

"Hello? Oh, um, nice to see you're here tonight. Uh, the last guy didn't stay this long. Oh, well, I mean, this is usually the quitting point, uh, the only guy I can remember staying longer than this was, uh, some Evan guy, or something. Eh, yeah, well anyways, uh, I should inform you about the character we refer to as The Original. Um, I'll explain who he is, and what to do to deal with him, uh, but first, do you remember that guy with the multiple heads I mentioned yesterday? Well, that's The Original, and he should be waking up this night. Um, he will come from the door, but the twist is, you need to simply let him in. It may sound strange, but you need to trust me. If you keep him out he will pound on the door, which will drain a lot of power. He won't do anything bad if you let him in, and will simply leave after a while. Um, in summary, if you see him out of his camera view, be ready to let him in. Um, I have to get going, uh, I'll be here to instruct you tomorrow."

— Phone Guy 2, Night 3

Night 4 Phone Call

"Okay, I'm here. Um, so, I had to rush off the phone at the end of the call last night. Uh, this equipment is always spazzing out as if it's possessed or something. Um, well, apart from this company's faulty equipment, I should get to some more things about that Original guy. Um, so basically he gets the name for being the very first prototype, um, a Dipsy model in fact. Uh, he never even had a head in the first place, and before he could, um, the company gave up on the model and threw it in the warehouse. As for those other prototypes they were just thrown in here because of them, uh, appearing unattractive to society's current standards. Well, simply put, they were just ugly and creepy. Um, after all, those prototypes were put in here because they were basically left to rot after a couple decades in which they were vandalized multiple times. Especially The Original and Noo-Noo. Oh, on a similar topic, um, that eyeless broken up red animatronic Po, um, along with Noo-Noo, aren't actually prototypes but rather some of the few things salvaged from the last location. Um, the previous guard really seems scared of Noo-Noo. He went on to describing it as having a flat-out dead mammal in it. I don't believe it one bit. I haven't seen it yet it sounds like an insane concept. Well, I think I ran my mouth on for long enough, I'll be going. Um, good night, and uh, good luck."

— Phone Guy 2, Night 4

Night 5 Phone Call

"Hey, it's good to see you here! Um, I won't be talking long this time, uh, the company phone seems to be really faulted around the guard's fifth night for some reason. I'm not even entirely sure you can hear me right now, but I want to let you know that I saw your file, and it sure is something! Says here, you used to work at the very first location as a mechanic. As well as the second location. Your file also says a bunch of other not so important things about being a part time bartender or something. Anyways I should be going, uh, the phone must really be malfunctioning by now. Um, good luck on your last day on the job, and uh, I hope to see you tomo-"

— Phone Guy 2, Night 5

Employee #3[]

An unused audio file for a cutscene. "Oh, I... guess I better get back to work then."

Night 6 Phone Call

"I just had to... interrupt this call. It's the only way I can communicate now. First thing, currently doing these calls are perfectly fine of course, but unfortunately, same can't be said for me. Don't think I don't know who you are, Employee #6. I'm fully aware that you are the cause of the incident that drove this company into the ground. My body may not be alive, but my mind lives. I've taken full control of that vacuum cleaner by now, as well as every animatronic that has been made. Remember PTLD-93? Quite a clever way of spying around the place, but not clever enough. Despite everything you've done, I will find a way to forgive you, but it will take us the loss of your life."

— Employee #3, FNaTL 3, Night 6

Final Cutscene

The ambience that plays during employee #3's talk.

"You are here. You are finally here. Ugh, it's about time that you were put down. Okay, okay I'll contain my joy. Do you know why I am so joyful? You, are now the Noo-Noo. I was sold for any old scrap to the owner of this prison. But I never could. When I saw your face sitting there in that office chair, I was overjoyed. Do you know how long I've been in here? Decades. Decades. Now in theory you're here to take my spot now. I was forced to take this spot of those before me, and now it's your turn to take over. So I get to leave. Remember what I mentioned to the others before me? Let me just refresh your memory on the purpose of the Noo-Noo. I learned from the dead before me, that this isn't just your everyday amusement machine. No, it's far more than that. This day you see it and now, in it's original form. Many rows of teeth, and a vacuum design, to hold in the corpses of the victims, until they were disposed of. Though, I don't think the disposing part has happened since before Tubbyland's creation. Huh. Kind of silly how they would make it so no one noticed me in here. I'm not sure what will become of you though. You have done terrible things to this company in the past, and I suspect that the worst is now in store for you. As for the player watching and guiding, I have a question. Are you still there?"

— Employee #3, Final cutscene

Bad Ending
"Wha-what, wait-wait, why isn't this working?!? Uh, c-come on, we can't both leave, someone has to stay. How are you.. w-wait-wait, someone needs to take over, or-or we are stuck here. No, no no no, n-no c-come back, uh, are-are you still there?"

— Employee #3, Final cutscene

Good Ending

"W-wait, really? Uh, that easily you will give up? I'm actually kind of... proud. I mean, you are taking responsibility for your actions. U-uh, I didn't think you had it in you. Uh, how about I make it easier for you. Um, we can both stay here and, maybe it won't be so bad. Uh, I think it's about... time we start... sticking together again... little brother."

— -Employee #3, Final cutscene

TubbyLand Return[]

Parker Anderson[]

The TubbyLand Archives[]

Act 1[]

Employee 03[]

Night 1 Phone Call

"Oh, got it working. Okay, cool... Uh... hey! So, you're the guy who's gonna be watching over this place for the next couple of weeks, I guess. Well, any new employee would need someone to guide them and that's uh... that's why I'm here! Uh... so welcome to Tubbyland I guess! Uh, you're the... second guy to have worked here! I-In this position, I mean. Uh... the last guy quit because of uh, conditions... I'm not entirely sure what's up with him, but apparently it was enough to make him wanna leave which is... concerning! I know the 'Big Boss Man' already briefed you on everything so I won't be getting into the whole legal mumbo jumbo, I'm just here to tell you how to do your job. So... you probably already saw it, but there should be a tablet to the left of your room that you can flip open. Uh, you can use that to check all the rooms around the building. Y'know, to make sure that no one breaks in and whatnot. Uh... now the last guy, what was his name... Evan, something... it doesn't really matter, uh the point is he left me some notes on how to handle your job. So, let's see here... Uh, I already mentioned the tablet, you can use the- OH! Uh right, I almost forgot to mention the actual features of the tablet! Since the building is really old we hooked up some stuff into the tablet to make your job a bit easier! Uh... you can do things like turn the ROOM POWER on and off, use the INTERCOM SYSTEM, and we even gave you a FLASHLIGHT! Which is pretty useful considering how dark the place gets at night. It's not worth much but it should get the job done! Though... something is worth mentioning. Uh, we DID notice that the BREAKERS are a bit faulty? Like, with the building being abandoned and stuff, so sometimes rooms can just shut off on their own. Uh, just tap that little LIGHTNING BOLT ICON and it'll turn back on in no time! You can try playing around with it while I talk if you really need to. Uh what else... OH, right. Uh... something else that you absolutely need to know is uh... the animatronics get a bit... weird? Like, they can walk around. No seriously, the robots can move. Apparently it was one of their show features or something, well last week we reactivated one of them. The uh, RED one to be more specific. She's been doing really well too! Especially considering she doesn't even have any eyes, Honestly I wouldn't really be surprised if this is what scared that Evan guy off. Those things are already really freaky, and the fact that they can move just makes it even worse. Now, you shouldn't really be in danger? Though it might be a good idea to keep it away from your office seeing as it's a big machine that could easily injure you just by moving incorrectly. ...Honestly this place has so many hazards but, we signed the contracts right? Anyways, I don't really know where she is right now, but I DO have an idea on how you could keep her at bay. Remember that INTERCOM SYSTEM I mentioned? It's wired to play little bits of the showtapes, y'know for performances and whatnot. Uh, maybe you can use that to keep her away from you! She can't see, so maybe she has to rely on audio. So if you see her heading in your direction try playing the intercom in a room near her. It should lead her away but if it doesn't then all I can really recommend is trying to stay out of her way. Alright! Well, I think that's enough of me tonight. Uh, remember to use your camera, watch out for those faulty breakers, and avoid the eyeless hulking mass heading towards your room so that we don't get sued! Sound cool? Good. Alright, well... I'm gonna get going. See ya!"

— Employee 03, Night 1

Night 2 Phone Call

"Hey! Uh, it's me... again. So I'll try to keep the rest of these messages short seeing as how I already went through all the basics last night. Uh... I just wanted to let you know of a few things. Uh, earlier this morning we got two of the robots up and working again! The uh... the one to the LEFT of the MAIN STAGE, uh... the one without the head, and some old vacuum cleaner thing. So I took some notes of the... behavior, y'know of the headless one, and I thought I'd run them by you. So let's see, uh right! So she's a lot more... aggressive? Than the other one? Like, we noticed she was being almost HOSTILE towards the engineers when they were working on her, which shouldn't even be possible. Uh, thankfully none of them got hurt but she DID almost hit one of them. Maybe she thinks they're 'Tubby-Toast' or something! (sigh) Well anyway, point is that you should definitely avoid her. Uh she probably WON'T obey the INTERCOM SYSTEM like the other one does so hiding is probably your best bet. So if you see her getting too close for comfort, try looking for a spot out of view and just wait for her to pass by. As for uh, the vacuum cleaner? I don't really have anything worth mentioning. The CEO himself worked on him, uh, strictly kept us from being in the same room at the same time too. Said it was 'too dangerous' or something, I dunno. Anyway, I guess if you find wherever he is just DON'T stay around him for too long. For some reason the CEO STILL doesn't want us around it, I don't really get why considering it's basically just a big Roomba! But whatever. Anyway I think that's it for tonight, uh, you'll hear from me tomorrow as well. Later!"

— Employee 03, Night 2

Night 3 Phone Call
"Good Morning. Wait, right. Midnight. Whoops, heh. So, I forgot to mention something last night. I'm sure you already noticed it, but that PURPLE one in the hallways probably started moving. Uh, he's the one with no legs. Honestly, it's amazing that he knows how to crawl, but that's besides the point. Uh, so I DID notice something about that one as well! Uh, me and the engineers were testing how the characters responded to audio frequencies earlier. Laa-Laa, the uh headless one? Uh completely ignored it. Po tried bashing in the speakers which I guess was to be expected, and as for the PURPLE one Tinky Winky he started spazzing out and even went as far as to try leaving the room. So I guess he doesn't like high pitched sounds! So anyway, that FLASHLIGHT in your cameras make a pretty loud buzzing sound when turned on. Maybe he won't like that? I don't think he'd respond to the intercom since it's a LOT softer, but the buzzing sound should definitely cause SOME kind of reaction. Uh, whether it's a good or bad one is up for debate, but I guess that's for you to find out! Uh that's pretty much all I noticed today. Tomorrow we're gonna try to get the GREEN one up and working. Uh, he's to the RIGHT of the STAGE. Y'know the one that actually HAS a head. Uh... he seems to be the most stable of the gang, so we're not really sure how he's going to respond. Oh, uh one more thing. Uh... I've been getting this weird... vibe, whenever I come in. Like, I'm not the only one either. The other employees said they hate coming in here as much as you probably do. There's just something so... unworldly. Like, about this whole place. Not sure what's wrong here but there are so many weird and specific rules, man. The animatronics aren't any better either. I'm sure YOU'D know about that more than anyone here. I'm gonna try digging around some files tonight and see if I can find some answers."

— Employee 03, Night 3

Night 4 Phone Call
03: "Uh, hey. I really hope you're still listening to these. I uh, found some... stuff. About the robots I mean. Uh, and it turns out I'm not crazy. Uh ther- there's something going on here and it's, it's not good. I-I don't really know how much I can say over the phone, I mean who knows who's listening... But, I-I think I might be onto something. This whole company goes way deeper than I ever thought... Oh, uh right. About last night, uh... we got that GREEN one up and working, the one to the RIGHT of the STAGE, yeah he can move now. But I didn't get the chance to monitor him today though, too busy going through stuff. A-All I can really recommend is just getting out of view, uh one of his eyes is screwed up so uh... maybe his vision is bad or something? Uh ok-okay look. Back to the point I-"

*intense door banging*

03: "Uh... give me a second... Uh... come in!"

*door opens*

CEO: "Hey, we need to talk."

03: "Uh... what's up?"

CEO: "Just curious about something... did you see anyone going through the company records earlier? A lot of them are... misplaced."

03: "Uh, no... why?"

CEO: "Well, I just wanted to know since you weren't out with the other guys today. What were you doing exactly?"

03: "Oh y'know just... paperwork. Nothing really special."

CEO: "Oh really?"

03: "I-I'm sorry sir but, what exactly are you getting at here?"

CEO: "Well, all I'm saying is those papers REALLY aren't any of the employee's business. You KNOW that, right?"

03: "...yes..."

CEO: "...and anyone who DOES find those papers should come DIRECTLY to ME with them, correct?"

03: "...sir I know-"

CEO: "Look kid just know, I've got my EYE on you. Try anything funny, and it'll result in termination. Am I making myself clear?"

03: "...crystal clear sir."

CEO: "Good, good... Hey, actually. Can you come in tomorrow night? I just need you to check on something very uh... important."

03: "Uh... sure? What's the issue?"

CEO: "Oh nothing, I just need you to take a quick look around the place. I think I lost some of those documents..."

03: "...and I'm assuming that I'm not supposed to read them."

CEO: "That would be correct."

03: "Uh... alright?"

CEO: "...Welp, I'll leave you to it. Goodnight, kid."

03: "Goodnight sir..."

*door slam*

03: "...ugh... God I'm, I'm sorry about that. I'll call you back tomorrow, somethings definitely going on here. Uh good luck, dude."

— Employee 03 alongside the CEO, Night 4

Night 5 Phone Call
"U-U-U-UH, HELLO!? I-OH THANK GOD THIS IS WORKING, DUDE I HAVE SO MUCH TO SAY I-"

*distant crashing followed by footsteps*

"...okay look, I'm hiding right now. Remember how that guy told me to come in yesterday? Yeah, well guess WHAT? It was god damn DEATH TRAP. I found a room to the right of the Party Hall, ther-there's-there's something down there, a box... I couldn't get a look inside but it smelled AWFUL. T-The robots were down there too for some reason, I don't know why or how but as soon they realized I was there they immediately BOOKED IT for me. T-Those things are BLOOD THIRSTY..."

*a speaker is heard turning on, Tinky Winky can be heard getting closer*

"O-Oh God, the company records, the explosion, what happened last night it's all adding up, this place is one massive cover, the CEO is..."

*Noo-Noo's music box*

"...what... what are you doing in..."

*vacuum turn on sound followed by loud running into the room*

"HEY-HEY, NO, HEY, GET AWAY FROM ME!"

*a scuffle can be heard as the vacuum noise intensifies*

"HEY NO GET YOUR HANDS OFF ME! NO, OH SHI-"

*phone box glitches out*

— Employee 03, Night 5

CEO[]

Introductory Phone Call
"Is... is this thing on? Oh, there we go, uh... Hey, Sport! This is the guy who interviewed you, y'know for the nightwatch position you applied for. Welp, it's safe to say... you got the job! Not like there was much competition anyway but, you're hired. You start on Monday of next week. Tomorrow you're gonna wanna stop by the place, see Joey. He'll set you up with your uniform, your keys to the place yada yada, you get the idea. He'll tell you what you need to do for the place. (sigh) alright, that's enough outta me. I've got a lot of things to tend to, uh, make sure to call me back if you need anything."

— The CEO, Intro

Night 4 Phone Call
03: "Uh, hey. I really hope you're still listening to these. I uh, found some... stuff. About the robots I mean. Uh, and it turns out I'm not crazy. Uh ther- there's something going on here and it's, it's not good. I-I don't really know how much I can say over the phone, I mean who knows who's listening... But, I-I think I might be onto something. This whole company goes way deeper than I ever thought... Oh, uh right. About last night, uh... we got that GREEN one up and working, the one to the RIGHT of the STAGE, yeah he can move now. But I didn't get the chance to monitor him today though, too busy going through stuff. A-All I can really recommend is just getting out of view, uh one of his eyes is screwed up so uh... maybe his vision is bad or something? Uh ok-okay look. Back to the point I-"

*intense door banging*

03: "Uh... give me a second... Uh... come in!"

*door opens*

CEO: "Hey, we need to talk."

03: "Uh... what's up?"

CEO: "Just curious about something... did you see anyone going through the company records earlier? A lot of them are... misplaced."

03: "Uh, no... why?"

CEO: "Well, I just wanted to know since you weren't out with the other guys today. What were you doing exactly?"

03: "Oh y'know just... paperwork. Nothing really special."

CEO: "Oh really?"

03: "I-I'm sorry sir but, what exactly are you getting at here?"

CEO: "Well, all I'm saying is those papers REALLY aren't any of the employee's business. You KNOW that, right?"

03: "...yes..."

CEO: "...and anyone who DOES find those papers should come DIRECTLY to ME with them, correct?"

03: "...sir I know-"

CEO: "Look kid just know, I've got my EYE on you. Try anything funny, and it'll result in termination. Am I making myself clear?"

03: "...crystal clear sir."

CEO: "Good, good... Hey, actually. Can you come in tomorrow night? I just need you to check on something very uh... important."

03: "Uh... sure? What's the issue?"

CEO: "Oh nothing, I just need you to take a quick look around the place. I think I lost some of those documents..."

03: "...and I'm assuming that I'm not supposed to read them."

CEO: "That would be correct."

03: "Uh... alright?"

CEO: "...Welp, I'll leave you to it. Goodnight, kid."

03: "Goodnight sir..."

*door slam*

03: "...ugh... God I'm, I'm sorry about that. I'll call you back tomorrow, somethings definitely going on here. Uh good luck, dude."

— Employee 03 alongside the CEO, Night 4


Therapist[]

Custom Custard Phone Call
"Alright... Hi, Parker! I'm calling in regards to the little 'problem' you've been having lately, y'know the nightmares you mentioned? Look, I've tried everything in my power to try and get this sorted, but I keep coming back to the same result... I think you may need to see a psychiatrist, medication would most likely be the best bet to have to deal with the problems that you've been having... I have contact with multiple WONDERFUL people who would just be more than willing to help. But at the end of the day, that's your call. Just... please consider this, I'm REALLY starting to worry about you. Whatever happened at your old job must've been crazy. If you're willing to discuss it please don't hesitate to bring it up in one of our future sessions. Thank you, and PLEASE stay safe. I'll talk to you later, man... Alright, bye."

— The Therapist, All-Max mode cutscene

Five Nights at Tubbyland
FNaTL 1 Parker AndersonCraig (Employee #3)PoLaa-LaaDIpsyTinky WinkyNoo-NooPTLD-93
FNaTL 2 Evan JamesonUnnamed Phone GuyCraig (Employee #3)Old PoPo 2.0Laa-Laa 2.0Dipsy 2.0Tinky Winky 2.0Noo-NooDecimatedPTLD-93
FNaTL 3 Dean (Employee #6)Unnamed Phone GuyMark (The CEO)Craig (Employee #3)Old PoPrototype PoPrototype Laa-LaaPrototype DipsyPrototype Tinky WinkyNoo-NooThe OriginalDecimatedPTLD-93
TL R Parker AndersonPoLaa-LaaDipsyFacelessNoo-NooPTLD-93
The TubbyLand Archives
Act 1 Parker AndersonEmployee #3The CEOTherapistUnnamed HumanPoLaa-LaaDipsyTinky WinkyNoo-NooPTLD
Act 2 Parker AndersonThe BlindedThe FacelessThe PlayfulThe AnguishedThe PresenceThe VoicePTLD
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