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Night 2 a

Night 2 is the second night of Five Nights at Tubbyland. Here, the animatronics become more active and Laa-Laa and Tinky Winky start moving faster. The Music Box also winds down faster. Dipsy is still not active.

Phone Call[]

Hey! Um, glad to see you're here this night. I mean it's not really like I had any doubts... Just keep going for that pay, am I right? Well, I do have some more tips from that previous guard. Hm, let's see, if your camera happens to have an error while using it, go straight to the left door camera to give yourself more time to react, i-i-if something happens to be there. Also, d-don't let Tinky get to that second Dining Room. The cameras are really broken. It won't take any effect at all on him, but you'll probably be able to hear him through the camera if he gets in there. So, that's something positive. Also, we are still trying to reactivate the Dipsy animatronic. and we are expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!


Employee #3, Night 2

Strategy[]

Dipsy is still inactive, which means this night should be very similar to the last one. Keep winding up the music box to keep Po at bay and stay on that camera often to also repel Tinky Winky. Each time the player hears movement, go to the Left Door camera and the Repair Hall and close the door if they see Laa-Laa in either of those locations.

Night 2 is the second and final night of the demo of Five Nights at Tubbyland. Here, the animatronics that are already active get slightly more active, and the music box winds down faster.

Phone Call[]

Hey, hello there! So, it looks like the last night wasn't much of a problem, was it? Anyways, on to the point, we are currently trying to collect more equipment for the location we've been able to recover most of the original props, and pack 'em up in barrels and put them around the place which I'm sure you've already noticed, so, anyways, as for the animatronics we figured out that they become more active over time as their systems in a way, wake up. So if your night's going you might notice something more and more active due to that. But I'm sure that you won't be in any harm. Also, don't forget to wind up music box, have to stress the priority. Well, that's about it, have a good night!


— {{{3}}}

Night 2 b

Night 2 is the second night of Five Nights at Tubbyland 2. All animatronics that were active before become a bit more active, while Tinky Winky is still generally inactive, however, towards the end of the night, he can move to his second stage if not watched at all. There is also less time to react to Noo-Noo's music box.

Phone Call[]

Uh, hello? Are you there? Oh-okay, good. Uh, Well, I'm glad you're here because I still have some things that I was required to let you know about, that I forgot. Uh, first off, I need to remind you to be very quick when reacting to Noo-Noo. Uh, he'll start moving really soon after his music box starts indicating he'll start his cleaning. Uh, also, it's not required, but recommended, for guards to understand the reason the animatronics are trying to get to you, is because once you get in their view, they will identify you as Tubby Toast, uh, confused? Uh, well the reasoning is that, if you've ever seen Tubby Toast, you would know that it has a face on it resembling a human. Although, the similarities are, small, it's enough to confuse the animatronics at this hour. Uh, though, we try to go against the glitch by making it so that instead of putting you in the Tubby Toaster, uh, they will instead try to relocate you. In a way, it's kind of like cleaning you up, as if you were floor food. Unfortunately, the way the trash is relocated, uh, is that Noo-Noo will vacuum the trash up, and drop it off. So, if you're seen as trash... uh, well you can see how that would end badly. Uh-uh, but don't worry, you'll be fine, uh, well I gotta leave you, um, remember what I told you, and, you'll turn out fine. Uh, good luck, sport.


Phone Guy, Night 2

Strategy[]

Noo-Noo may be active on this night, so if the player hears his music box playing, go to his camera and use the transmissions to stop him. Turn the transmissions off when he is stopped to be able to use the smoke machine again. The player shouldn't waste any time when Laa-Laa, Po 2.0, or Dipsy comes to the office, so be quick. Tinky Winky is mostly inactive, so watching him once an hour is enough to repel him.

Night 2 c

Night 2 is the second night of Five Nights at Tubbyland 3: The End Game. All animatronics that were active before are just a little bit faster than the last night. The Original is still not active yet.

Phone Call[]

Hey! So, I was reminded that I should really go into detail on things that have might been not to clear. Um, so, like I said, you can close the doors through your laptop by selecting one of the three text options at the top. Also, I was told to remind you of the importance of recharging your power. Um, it only really turns off the lights, so anything you change will stay the same, such as, closing a door, or changing the heating. Um, you can also still recharge when all your power is out, but the moment that power goes out, the doors are opening and the vents are cooling, so, keep an eye on that. Uh, well, that's about it, other than the guy with the multiple heads on him on camera 13. Uh, he isn't really going to be a threat, at the moment, but, he will be expected to become active by tomorrow. And, with that statement, I should be leaving you to your job. Good luck, rookie!


Phone Guy, Night 2

Strategy[]

This night is similar to the last one. Just use the same strategy and the player should be good. However, make sure to look at the left and right doors often, as not only Old Po is active, but Noo-Noo or Decimated may also start to appear. Also, if the player hears Prototype Po's laugh, they should close the center door. Although, they may also completely get rid of her by closing the door for the entire night if you don't want to deal with Prototype Laa-Laa. Again, this will drain a lot of power, and you will need to charge more.

Cutscene[]

After every night, the player gets to listen to a cutscene. As they listen, short phrases like 'Are you still there?', 'You did this', and 'Leave now' pop up on the screen for split seconds. The two voices are the phone guy from the first game and an unknown CEO character. The CEO is voiced by Critolious.

E#3: "Well, it seems nothing turned up in the search, uh, are you even sure it's still out there?"

CEO: "I'm merely positive it still out somewhere. We will expand the search tomorrow."

E#3: "Well, why is it so important to find the Noo-Noo anyways?"

CEO: "There's more history to him than you think. Though... none of the things I can explain to you... at the top."

E#3: "I-I understand, though-though I think we should be going, it's about time to call Mr. Anderson."


— Conversation between Employee #3 and the CEO

|Employee #3, FNaTL 1 demo, Night 2}}

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Act1Night2
Pay attention to her position. If she dissapears entirely, hide.

Night 2 is the second night of The TubbyLand Archives: Act 1. Po becomes more active this night, Laa-Laa becomes active, and the hiding mechanic is introduced alongside Noo-Noo. Tinky Winky also becomes active at around 5 AM, though he doesn't move as quick.

Phone Call[]

Hey! Uh, it's me... again. So I'll try to keep the rest of these messages short seeing as how I already went through all the basics last night. Uh... I just wanted to let you know of a few things. Uh, earlier this morning we got two of the robots up and working again! The uh... the one to the left of the main stage, uh... the one without a head, and some old vacuum cleaner thing. So I took some notes of the... behavior, y'know of the headless one, and I thought I'd run them by you. So let's see, uh right! So she's a bit more... aggressive? Than the other one? Like, we noticed that she was being almost HOSTILE towards the engineers when they were working on her, which shouldn't even be possible. Uh, thankfully none of them got hurt but she DID almost hit one of them. Maybe she thinks they're 'Tubby-Toast' or something! *sigh* Well anyway, point is that you should definitely avoid her. Uh she probably WON'T obey the intercom system like the other does so hiding is probably your best bet. So if you see her getting too close for comfort, try looking for a spot out of view and just wait for her to pass by. As for uh, the vacuum cleaner? I don't really have anything worth mentioning. The CEO himself worked on him. Uh, strictly kept us from being in the same room at the same time too. Said it was 'too dangerous' or something. I dunno. Anyway, I guess if you find wherever he is just DON'T stay around him for too long. For some reason the CEO STILL doesn't want us around it. I don't really get why considering it's basically just a big Roomba! But whatever. Anyway, I think that's it for tonight. Uh, you'll hear from me tomorrow as well. Later!


Employee #3, Night 2

Strategy[]

TBA

Minigame[]

In this minigame, the player takes control of Po, who must find Noo-Noo. Noo-Noo can be found refilling the Custard Machine at the top of the Party Room.

Trivia[]

  • TBA

Five Nights at Tubbyland
FNaTL 1 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightDream NightNight PTLD
FNaTL 2 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNightmare Night
FNaTL 3 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNight X
The TubbyLand Archives
Act 1 Night 1Night 2Night 3Night 4Night 5Night 6Custom NightNight X
Act 2 TBA
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