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The Phone Calls are used to guide the player in Five Nights at Tubbyland. The phone calls are voiced by TinyThyMelon who was one of the beta testers for the game. Employee #3 is making these calls.

Night 1 Phone Call

"Oh, uh, hey, so, uh, you're the security guard until we open up in a couple weeks I suppose. Well I'm supposed to give you some advice on what your role will be as the night watchman here at Tubbyland Entertainment. Um, let's see, we had an actual guard before you, that informed us in what you should be expecting during your week. Though according to what we know, he likely had it a lot more easier than you will, because, uh, *clears throat* you see, the animatronics were turned back on about, two weeks ago and they have become more and more active over time, as their systems awaken from years of being in a sort of, sleep mode I suppose, so you can expect to see them becoming more and more active as the week progresses, though from a third point of view, you shouldn't really be in any danger, no no, not at all, though if the animatronics see you at this hour, they probably wouldn't be able to properly identify who or what you are, um, so in theory let's say that they find you, and they saw your face resembling Tubby Toast, it would try to... well... put you in the toaster but th-that's all in theory of course, and I doubt that would happen, well anyways, onto the animatronics, there is a red animatronic in the Repair Room named Po, sent with the purple one there, Tinky Winky, and over to the left of your camera view there, you will find a device that will wind the music box, which we found will keep Po from moving around, we aren't exactly sure why it keeps Po away, but w-we found it best, not to question, and as for the Tinky animatronic in there you should just watch him on the cameras if you want him to stay away. Y-y-you see, there was a bit of an incident a few years back, when the attraction was still flowing with life, that involved the, explosion of a custard machine. The engineers at the place said that it was likely due to a flammable chemical used to function the custard machine, or something like that. I-it'd be us bad if it was all rigged, most of the animatronics are just a pale shadow of what they used to be, kinda creepy if you ask me, and since then the company has been struggling. It's really tragic what happened to Po, really. She was always my favorite when I started working here. It's amazing how they could hire so easily. The pay is great. And now, I've made up my loan to get myself into a good ca- Oh, *clears throat* Um, sorry, nevermind all that, I kind of got a little carried away. Anyways, back onto the animatronics, Tinky Winky should stop moving when watched on the cameras, due to a malfunction in his ear amplifying the faint sounds given off by the camera to be much louder than it should be. Hell, it could even cause a complete system restart, making him stop in his tracks. As for Laa-Laa, her systems are in surprisingly good condition, for someone without a head, so you might just want to close the door on your left if you see her in your left door cam. Um, we haven't been really been able to install a door on your right side though, due to budget cuts, but I'm sure it won't be that much of a problem. The only ones that come from that side are Tinky Winky and Po, which you shouldn't have too much of a problem keeping at bay. Oh, and as for Dipsy, he still seems to be in a sleep mode, we are working on trying to get him to start start moving so that might take us a few days. Well, I think that's it, use your camera, keep the music box wound up, check the door here and there yadda yadda you get the idea, good night and good luck!"

-Employee #3, Night 1

Night 2 Phone Call

"Hey! Um, glad to see you're here this night. I mean it's not really like I had any doubts... Just keep going for that pay, am I right? Well, I do have some more tips from that previous guard. Hm, let's see, if your camera happens to have an error while using it, go straight to the left door camera to give yourself more time to react, i-i-if something happens to be there. Also, d-don't let Tinky get to that second Dining Room. The cameras are really broken. It won't take any effect at all on him, but you'll probably be able to hear him through the camera if he gets in there. So, that's something positive. Also, we are still trying to reactivate the Dipsy animatronic. and we are expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!"

-Employee #3, Night 2

Night 3 Phone Call

"Hey, you would not believe this. We got Dipsy working! Yup! Well, It's, it's not entirely a good thing though. He's not exactly being cooperative, to say the least. Listen, they probably tried to tell you otherwise, but just hear me out on this. You WANT to keep away. He isn't like the others. He has some weird building control. I haven't seen him in action, but, just do as I say. Go to the Dining Room 1 camera. There's a stop Dipsy button on the bottom left. It releases some fumes that only he can detect, and this stops him in place, confusion, but it's only temporary. It's quite limited, so use it well. I wish you good luck."

-Employee #3, Night 3

Night 4 Phone Call

"Umm, hey there! Umm, there has been a bit of a search for a uh... so called "missing animatronic," Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, though, we are speculating that he was stolen while the attraction was in it's so called "abandoned state." You know. We aren't sure, but... make sure to be careful tonight, as the animatronics are starting to wake up more and more. Anyways, good night, good luck."

-Employee #3, Night 4

Night 5 Phone Call

"Wow, okay, You need to listen. Things are getting pretty crazy around here if I do say so myself. The Noo-Noo has been giving me some real serious creeps man. Oh wait! I didn't tell you. We found him! Yep. He's right... he must be in better condition than we thought. *Noo-Noo music box* Wait! Where is he?! OH SH- *Noo-Noo scream*"

-Employee #3, Night 5

Night 1 Phone Call (Prior to the revamp)

"Uh, hey. So, you're the new security guard until we open up in uh, couple weeks I suppose. Well I'm supposed to give you some advice on what your role will be here. As the night watchman, at, Tubbyland Entertainment, welcome! Um, we had a guard before you, that informed us in what you should be expecting, during your week here. Though, according to what we know, he likely had a lot more ease than you will, because, you see, the animatronics were turned back on about, two weeks ago, and they become more and more active over time as their systems awaken, from years of being in a certain, sleep mode I think, so you can expect them to see them becoming more and more active as the week progresses, though from a third point of view, you shouldn't really be in any danger, though if the animatronics see you at this hour, they PROBABLY wouldn't be able to properly identify, who or what you are, so in theory let's say that they found you and saw your face resembling Tubby Toast, it would, well... put you or stuff you in the toaster, but that's an often theory of course, and I doubt that would happen, well, anyways, back onto the animatronics, I gotta retract there, um, there is a red animatronic in the Repair Room, named, Po, sided with his purple companion, Tinky Winky, and over to the left of your camera view, you will find a device, that will allow you to wind the music box, which we find, will keep Po, from moving around, um, we aren't sure why it keeps Po away, but we found it best, not to question, and as for the Tinky animatronic you should just watch him on the cameras if you want him to stay away. You see, there was a bit of an accident a few years back, when the attraction was still flowing with frequent life, that involved the, um, explosion of a custard machine. The engineers at the place said that it was likely due to a chemical, uh, or chemicals, used to function the custard machine, or something. Now, most of the animatronics are just a pill shadow of what they used to be, kinda creepy if you ask me, and since the band company has been struggling. Anyways, back to the animatronics, Tinky Winky should stop moving when watched him on the cameras due to a malfunction in his ear, this malfunction, allows, certain sounds, given off by a camera, to be, a lot louder than they should be. Hell, honestly should even cause a complete system reboot, making him stop in his tracks. As for Laa-Laa, her systems are in surprisingly good condition, for someone without a head, so you might just want to close the door on your left if you see her in your left door cam. Ummm, we haven't been able to install a door on your right side though, due to budget cuts, but I'm sure it won't be a problem. The only ones that come from that side are Tinky Winky and Po, which you shouldn't have too much of a problem keeping at bay. Umm, as for Dipsy, he seems to still be in a sleep mode, um, we're working on trying to get him to start moving, so that might take us a few days. Well, um, I think that's it, yup, uh, use the camera, uh, to keep the music box wound up, uh, just check the door here and there, you get the idea, anyways, good night and good luck!" -Employee #3, Night 1

Night 2 Phone Call (Prior to the revamp)

"Uh, hey! Oh, uh, glad to see you're here on this night. Uh, I mean it's not like I had any... doubts... Uh, well, I have some more tips from the previous guard. Uh, apparently, it says: If your camera happens to have an error, while using it, go straight to the left door camera, to give yourself more time to react if something happens to be there. Oh, also, umm, we're trying to reactivate the, Dipsy animatronic. And... we're expecting to have him up and running by tomorrow. Uh, that's about all the news for tonight, uh, good luck!" -Employee #3, Night 2

Night 3 Phone Call (Prior to the revamp)

"Uh, hello? Um, okay, listen. You might want to a bit more... careful tonight. We have made an error in the green one's AI when trying to fix him, and he will likely become active tonight. Though, to go against the glitch he currently has, we rigged a new system in one of the dining rooms, because you see, to save on money, Dipsy was programmed to restock the Tubby machines after hours, and to find the ingredients to restock, he was given a much stronger sense of smell than the other animatronics, so in order to stop him in his quest for ingredients, the best thing you can do is keep releasing fumes from the controller into the dining room camera. This will probably make him think that he found the ingredients and stop him from searching or something. Though, you will have to be pretty conservative. These fumes aren't exactly easy to obtain. Also, remember the importance of your door camera, you might want to check it every time you detect someone is moving, just to be safe, you know. Well, I wish you luck, and have a good night." -Employee #3, Night 3

Night 4 Phone Call (Prior to the revamp)

"Ummm, hey there, so, there has been a bit of a search for a missing animatronic, Noo-Noo to be exact. We aren't exactly sure where he is or what happened to him, umm, we are speculating that he was stolen while the attraction wasn't in such an abandoned state. You know. Uh, we aren't sure, but, just make sure to be careful tonight, as the animatronics are starting to wake up more and more. If anything happens to you, you know it's on my head. Um, anyways, good night and good luck!"

-Employee #3, Night 4

Night 5 Phone Call (Prior to the revamp)

"He-hello? Um, listen, uh, we managed to find the, uh, Noo-Noo animatronic in some boarded-up shed near the place. Th-Though, I don't know man, he just looks completely different. The design looks like it was completely altered by someone. Um, yeah, there's currently an investigation and we didn't know why. I can't really explain how he looks, quite honestly, but from what I've heard, it's not just... his strange appearance, it's also his AI. Which is quite bad, I suppose. Um, we don't know why someone would go through the trouble of doing this. But, unfortunately, they left me to watch him. I'm not sure why, but, uh... OH SH- *Noo-Noo scream*"

-Employee #3, Night 5

The Phone Calls are used to guide the player through the mechanics in Five Nights at Tubbyland 2. The phone calls are voiced by TheGameSalmon. The phone calls are made by Phone Guy 2.

Night 1 Phone Call

"Oh, hello there! So welcome to your new job here at Tubbyland Entertainment! I'll be your guide during your week here! Let me briefly mention that the original tubbybots have been remodeled with the exception of the complete replacement of the original Po animatronic. That being said, I have some advice for what you will have to do. First off let me just emphasize that despite the bad image of this place, there aren't any real dangers, there have been no recorded fatalities in the few weeks the attraction was open, despite what was said. The thing is though, the one thing the rumors have right is that the animatronics do in fact move around during the night. Though, one of your main priorities as the nightguard will be to keep the animatronics out of your office. I'll explain why tomorrow, but for now let me tell you how to perform your tasks. First off, there is a button on the left wall of your office, which activates a smoke machine. The smoke is perfectly harmless and easy to obtain, so don't worry about running out, or suffocating. Your main use of this machine is to blind certain animatronics, preventing them from seeing you, so if they manage to get into your office quickly turn on the machine before they can scan you. Seems pretty simple, right? Well the problem is, it doesn't affect everyone. You see, the characters, Tinky Winky, the purple one, as well as Noo-Noo, the vacuum cleaner, have advanced navigation for if the events of a fire, they would be able to escort customers out, though this is rather unfortunate for it being your main line of defense, so if you're going to keep the purple one away, just look at him on your security tablet from time to time, we aren't sure why this affects him, but we don't question. As for Noo-Noo, he only really moves at random when he decides he should do some cleaning, you can tell when this happens when you can hear his joyful music box, in the room Noo-Noo is contained, you can emit a radio transmission, that will attempt to cancel his actions if done quick enough. Well that's about it... OH, OH, WAIT, I almost forgot, uh, there is the original Po model in the spare room, due to her being blind, uh, the smoke obviously wouldn't affect her, so if she appears, then just don't do anything. You-you, don't want her to hear you. Okay, well that's officially all for tonight. Good luck."

-Phone Guy 2, Night 1

Night 2 Phone Call

"Uh, hello? Are you there? Oh-okay, good. Uh, Well, I'm glad you're here because I still have some things that I was required to let you know about, that I forgot. Uh, first off, I need to remind you to be very quick when reacting to Noo-Noo. Uh, he'll start moving really soon after his music box starts indicating he'll start his cleaning. Uh, also, it's not required, but recommended, for guards to understand the reason the animatronics are trying to get to you, is because once you get in their view, they will identify you as Tubby Toast, uh, confused? Uh, well the reasoning is that, if you've ever seen Tubby Toast, you would know that it has a face on it resembling a human. Although, the similarities are, small, it's enough to confuse the animatronics at this hour. Uh, though, we try to go against the glitch by making it so that instead of putting you in the Tubby Toaster, uh, they will instead try to relocate you. In a way, it's kind of like cleaning you up, as if you were floor food. Unfortunately, the way the trash is relocated, uh, is that Noo-Noo will vacuum the trash up, and drop it off. So, if you're seen as trash... uh, well you can see how that would end badly. Uh-uh, but don't worry, you'll be fine, uh, well I gotta leave you, um, remember what I told you, and, you'll turn out fine. Uh, good luck, sport." -Phone Guy 2, Night 2

Night 3 Phone Call

"O-okay, okay, you're here. Uh, well, tonight things get a bit more complicated, uh, the animatronics are fairly active by this point, so you'll have to start putting more effort into your job. Uh, oh, also, if you haven't found out already, you need to know that Tinky Winky has control of the full power of the building, and has been found out to turn off the power on past nightguards. Uh-eh, don't worry though, it will automatically turn back on over time. Also, last week, we added a music box to your office to keep you calm, if that were to happen, uh, so don't worry if you hear it. Well, I'm gonna let you continue working, see you tomorrow." -Phone Guy 2, Night 3

Night 4 Phone Call

"Uh, hello? Are you all right? Okay, uh, so I need to just let you know that being vacuumed up by Noo-Noo wouldn't exactly be pleasant. You see, back in 2001, Noo-Noo was stolen and modified for unknown reasons. Uh, the main change was a bunch of rotating teeth that could be used to easily vacuum up solid objects. Uh, despite the safety hazard we haven't recorded any injuries or death from it, so, uh, don't worry. Eh, ah, alright, I'll leave you to your job, uh, good night, and good luck."


-Phone Guy 2, Night 4

Night 5 Phone Call

The phone guy gets cut off at the middle by garble and the call ends with a Noo-Noo scream.

Heater warning
Warning: This sound file is loud!

"Uh, hey, uh, last day on the job I suppose. Uh, well that is unless you go with some overtime, but that's your choice. Anyways, this night will likely be a lot more difficult than your previous ones. Though you shouldn't wo-" *cut off by static*

-Phone Guy 2, Night 5

Heater warning
Warning: This sound file is loud!

The reversed version of the garble after the call.

"I'm still here. The messenger. The one from the.. previous place. The vacuum cleaner, it stole my body, it terrored me. A part I now lay in here. Rotting, despised by myself. My actions eat me up every second, of every hour, of every day. Release me from my current impairment, if you can. Don't worry though. I haunt them. Yes. The new ones. Not specifically new, more like, renovated. I'm coming for you! I think there's enough space in here, for two."

-Employee 3, Night 5

Trivia

  • The first game's phone guy cuts off half of the fifth night call.

The Phone Calls are used to guide the player through the mechanics in Five Nights at Tubbyland 3 : The End Game. The phone calls are voiced by TheGameSalmon, who also got early access to the game. The phone calls are made by Phone Guy 2.

Night 1 Phone Call

"Uh, hello? Um, hey! So, according to what I've been told, you're the one guy we hired to guard the warehouse. Um, it's been a while since I've done this, but I will be explaining to you what you will be doing, so just bear with me. So to start off, I should say how the power in the building is really, faulty, uh, you will probably need to manually recharge your power every once in a while. Though, when recharging, you can't use your laptop or cameras, uh, but your doors will remain closed. Oh, uh, wait, on the topic of the laptop actually, I should probably explain how it works, so your laptop will be your main line of defense, um, you can click on the text labeled on the top there to close the individual doors, which you have three of, um, you can also toggle the heating of the building to overheat anything that tries to come in through the vent on your ceiling. Though, I need to make it clear that you shouldn't keep the heating on for too long. You see, the purple prototype, Tinky Winky, will probably assume that there is a fire when the heating is on that high and start to come out. Though, we aren't actually sure where he is, you probably don't wanna take any chances now, do ya? Um, now, onto your camera system, you should use it to ensure the locations of the animatronics. The yellow prototype, Laa-Laa, will only start moving when you aren't looking at her so it's best to keep an eye on her. Um, also, the thing about the red prototype Po model, if you see her at the middle hall camera you should quickly lock her out. Um, as for the others, it's best to shine your light at the doors and vent on the ceiling when you hear something. Well, that's just about it for the night, just remember what I told you, uh, recharge your power every once in a while, use your doors, and shine your light! You get the idea, it really isn't that much of a hard concept. Uh, call you tomorrow!" -Phone Guy 2, Night 1

Night 2 Phone Call

"Hey! So, I was reminded that I should really go into detail on things that have might been not to clear. Um, so, like I said, you can close the doors through your laptop by selecting one of the three text options at the top. Also, I was told to remind you of the importance of recharging your power. Um, it only really turns off the lights, so anything you change will stay the same, such as, closing a door, or changing the heating. Um, you can also still recharge when all your power is out, but the moment that power goes out, the doors are opening and the vents are cooling, so, keep an eye on that. Uh, well, that's about it, other than the guy with the multiple heads on him at camera 13. Uh, he isn't really going to be a threat, at the moment, but, he will be expected to become active by tomorrow. And, with that statement, I should be leaving you to your job. Good luck, rookie!" -Phone Guy 2, Night 2

Night 3 Phone Call

"Hello? Oh, um, nice to see you're here tonight. Uh, the last guy didn't stay this long. Oh, well, I mean, this is usually the quitting point, uh, the only guy I can remember staying longer than this was, uh, some Evan guy, or something. Eh, yeah, well anyways, uh, I should inform you about the character we refer to as The Original. Um, I'll explain who he is, and what to do to deal with him, uh, but first, do you remember that guy with the multiple heads I mentioned yesterday? Well, that's The Original, and he should be waking up this night. Um, he will come from the door, but the twist is, you need to simply let him in. It may sound strange, but you need to trust me. If you keep him out he will pound on the door, which will drain a lot of power. He won't do anything bad if you let him in, and will simply leave after a while. Um, in summary, if you see him out of his camera view, be ready to let him in. Um, I have to get going, uh, I'll be here to instruct you tomorrow." -Phone Guy 2, Night 3

Night 4 Phone Call

"Okay, I'm here. Um, so, I had to rush off the phone at the end of the call last night. Uh, this equipment is always spazzing out as if it's possessed or something. Um, well, apart from this company's faulty equipment, I should get to some more things about that Original guy. Um, so basically he gets the name for being the very first prototype, um, a Dipsy model in fact. Uh, he never even had a head in the first place, and before he could, um, the company gave up on the model and threw it in the warehouse. As for those other prototypes they were just thrown in here because of them, uh, appearing unattractive to society's current standards. Well, simply put, they were just ugly and creepy. Um, after all, those prototypes were put in here because they were basically left to rot after a couple decades in which they were vandalized multiple times. Especially the Original and Noo-Noo. Oh, on a similar topic, um, that eyeless broken up red animatronic Po, um, along with Noo-Noo, aren't actually prototypes but rather some of the few things salvaged from the last location. Um, the previous guard really seems scared of Noo-Noo. He went on to describing it as having a flat-out dead mammal in it. I don't believe it one bit. I haven't seen it yet it sounds like an insane concept. Well, I think I ran my mouth on for long enough, I'll be going. Um, good night, and uh, good luck."


-Phone Guy 2, Night 4

Night 5 Phone Call

The phone call for this night is very glitchy, and many screams can be heard in the background.

"Hey, it's good to see you here! Um, I won't be talking long this time, uh, the company phone seems to be really faulted around the guard's fifth night for some reason. I'm not even entirely sure you can hear me right now, but I want to let you know that I saw your file, and it sure is something! Says here, you used to work at the very first location as a mechanic. As well as the second location. Your file also says a bunch of other not so important things about being a part time bartender or something. Anyways I should be going, uh, the phone must really be malfunctioning by now. Um, good luck on your last day on the job, and uh, I hope to see you tomo-"

-Phone Guy 2, Night 5

Night 6 Phone Call

The phone call for this night is extremely sped up, and when slowed down, a message can be heard.

The original phone call. NOTE : During recording, someone entered the vent, and the vent noises are not part of the phone call. Same with the ambience and clock ticking.

The phone call slowed down for easier understanding. Message starts at 00:28.

"I just had to... interrupt this call. It's the only way I can communicate now. First thing, currently doing these calls are perfectly fine of course, but unfortunately, same can't be said for me. Don't think I don't know who you are, employee 6. I'm fully aware that you are the cause of the incident that drove this company into the ground. My body may not be alive, but my mind lives. I've taken full control of that vacuum cleaner by now, as well as every animatronic that has been made. Remember PTLD-93? Quite a clever way of spying around the place, but not clever enough. Despite everything you've done, I will find a way to forgive you, but it will take us the loss of your life."


-Employee #3, FNaTL 3, Night 6

The Phone Calls are used to guide the player in the demo of Five Nights at Tubbyland. The phone calls are voiced by TinyThyMelon who was one of the beta testers for the game. The Phone Guy is making these calls.

Night 1 Phone Call

"Um, hello? Well, if you're hearing this, then you're probably the guard for until we're able to open up. In a few weeks, or until... Anyways, never mind that, I'm supposed to give you some tips, on what you will have to be doing, according to the previous guard. First off, we rigged a couple devices into your security tablet which will, assist if the animatronics became active. Um, we turned their systems back on when we purchased the place, to prevent any further deterioration. Then again, they weren't in good condition in the first place when the explosion that ran the place in the ground. Yeah, it's strange that something as simple as a custard machine malfunction could cause so much damage. Anyways, in case you haven't found out by now, there's a wind up music box over in the Repair Room camera feed. It's mainly for the Po animatronic over there against the wall, and from what I've heard, it can't see due to the accident. But it can, still hear, fortunately. We aren't sure why's- it is calmed by music, but we try not to question, anyways there's also a Tinky Winky animatronic in the same room that has a broken right ear. It causes a certain sound to be received as much higher volume than usual, which we found out must be pretty bad due to it causing a complete system reboot. Unfortunately for you, the sounds emitted by a camera in use are just right frequency to cause that. So, simply watching him on the cameras should cause a reboot. Though, unlike the animatronics Dipsy and Laa-Laa, both him and Po come from the right of your office, which, currently, lacks a door. Like I said though, Dipsy and Laa-Laa come from the left side as we found which can be closed to push of a button. Simple enough. Though, careful not to use up your power supply in doing so, also it's pretty dark there so you will likely have to use the left door cam every once in a while. Just, to make sure, nothing, or no one is there. You know. Basics. Well, I think that's all for tonight. You should be perfectly fine, I think honestly think nothing bad will happen to you. And, I wish you a good night."


-Employee #3, FNaTL 1 demo, Night 1

Night 2 Phone Call

"Hey, hello there! So, it looks like the last night wasn't much of a problem, was it? Anyways, on to the point, we are currently trying to collect more equipment for the location we've been able to recover most of the original props, and pack 'em up in barrels and put them around the place which I'm sure you've already noticed, so, anyways, as for the animatronics we figured out that they become more active over time as their systems in a way, wake up. So if your night's going you might notice something more and more active due to that. But I'm sure that you won't be in any harm. Also, don't forget to wind up music box, have to stress the priority. Well, that's about it, have a good night!"


-Employee #3, FNaTL 1 demo, Night 2

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